Prop coreball: Difference between revisions
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(Make outputs use "Template: IO", remove *-list, add nowiki tag to stop breaking the page.) |
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV Angles}} | |||
==Inputs== | ==Inputs== | ||
{{I Targetname}} | |||
{{IO|SetScaleY|Scales the coreball in O Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}} | |||
{{IO|SetScaleY|Scales the coreball in O Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}} | |||
{{IO|SetScaleY|Scales the coreball in O Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}} | |||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | |||
[[Category:Half-Life 2: Episode One Entities]] | [[Category:Half-Life 2: Episode One Entities]] |
Revision as of 05:14, 23 May 2016
Entity Description
It is a large combine energy core seen in ep1_citadel_03 without collisions.
For the core to be rendered correctly, it must be placed exactly at the (2688,12139,5170) location, as this value is hard-coded in the core's shader for normal vector computation.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetScaleY <vector >
- Scales the coreball in O Axis. Format:
<New Size> <Time>
- SetScaleY <vector >
- Scales the coreball in O Axis. Format:
<New Size> <Time>
- SetScaleY <vector >
- Scales the coreball in O Axis. Format:
<New Size> <Time>