Talk:Logic choreographed scene: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 16: Line 16:


It would be amazing if onplayerdeath keyvalue can be disabled with an easy step like a command because in multiplayer games it is really annoying to play hl2 maps like ing Gmod.
It would be amazing if onplayerdeath keyvalue can be disabled with an easy step like a command because in multiplayer games it is really annoying to play hl2 maps like ing Gmod.
== It can stop working and can cause a huge stuck on a map ==
Why this entity can stop working for no reason.
How this entity can stop working 4ever on a map.
Why the entity dont have a timer to check if the scene not ended to skip the scene and trigger output on end.

Revision as of 10:42, 25 March 2016

I tried starting this through a logic_relay. But when it started, it didnt show up with the captions. Mind, that I have custom caption and vcd in play. However, when I tried starting the same vcd from a trigger_once, it worked perfectly and it had the custom captions.

wtf? Why is it like this and are there any solutions?

It works fine for me from both relays and triggers --Omnicoder 23:01, 8 August 2010 (UTC)

Any idea why its like this? Are you experienced in this area? Maybe I could add you on steam? also I used cc_emit to see if there was something wrong with the actual captions. It works fine, showed up like it should when I used the command.

*.vcd won't play

If i select a vcd in Hammer i can't preview it and they won't work ingame. Does anybody know how to fix it?

I love this entity but the onplayerdeath 1 I am angry

It would be amazing if onplayerdeath keyvalue can be disabled with an easy step like a command because in multiplayer games it is really annoying to play hl2 maps like ing Gmod.

It can stop working and can cause a huge stuck on a map

Why this entity can stop working for no reason. How this entity can stop working 4ever on a map. Why the entity dont have a timer to check if the scene not ended to skip the scene and trigger output on end.