Ambient generic (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{stub}}
{{HL1}} {{HL1:OP4}} {{HL1:BS}}
{{HL1}} {{HL1:OP4}} {{HL1:BS}}



Revision as of 11:56, 14 December 2015

Stub

This article or section is a stub. You can help by expanding it.

Half-Life Half-Life: Opposing Force Half-Life: Blue Shift

An ambient_Generic is a point entity available in all GoldSource games.

Description

An ambient_Generic is essentially an audio player, that plays a single specified sound within a given radius inside a map. Ambient_generics are used to create sound effects throughout a map, either playing the sound once, or continually repeating the sound (looping). Ambient_generic audio comes from WAV files located in the games' Sound file directory. Example: \Half-Life\Valve\Sound\Barney\Hello.WAV

Key Values