Counter-Strike: Global Offensive/Limitations: Difference between revisions
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==UI== | ==UI== | ||
* Overview bombsite icons align to the brush center rather than the overview txt. | * Overview bombsite icons align to the brush center rather than the overview txt. | ||
* Some HUD elements | * Some HUD elements lose alpha between matches and may be retrieved by pressing esc or the chat button. |
Revision as of 06:15, 17 October 2015
Gameplay
- Flashbangs don't blind if following flash/decoy without moving. As seen here.
- Grenades may uphold airborne players. As seen here.
Level design
- Players can drop the bomb through thin clip brushes by standing close to it.
- Flashes don't flash through the vent in cs_alley
- The block bullets texture doesn't block bullets.
- Decals become black permanently randomly. Sometimes fixes itself. Note: Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? May be related to Alt Tabbing. Bomb exploding?
- Players sometimes spawn elsewhere than spawnpoints.
- de_dust2: A tire in T spawn towards B has player collision enabled.
- The crosshair blocks the env_sun when looking directly at the sun.
- sv__grenade_trajectory only works for the server host.
- Players sometimes spawn with their viewpoint floating above the norm. As seen here.
- nav generating ignore playerclips that align with the floor, generating beyond playable areas.
- Chickens can block bullets hindering gameplay.
Sound
Distance does not affect volume. As seen here.
UI
- Overview bombsite icons align to the brush center rather than the overview txt.
- Some HUD elements lose alpha between matches and may be retrieved by pressing esc or the chat button.