Counter-Strike: Global Offensive/Limitations: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Added bug)
m (Bug fixed)
Line 1: Line 1:
==Gameplay==
==Gameplay==
*Scoped AWP movespeed is glitchable by reloading before the refire animation ends. As seen [https://www.youtube.com/watch?v=VK-5xx60jNA here].
*Flashbangs don't blind if following flash/decoy without moving. As seen [https://www.youtube.com/watch?v=VI5p8_Bo7w4 here].
*Flashbangs don't blind if following flash/decoy without moving. As seen [https://www.youtube.com/watch?v=VI5p8_Bo7w4 here].



Revision as of 14:56, 8 September 2015

Gameplay

  • Flashbangs don't blind if following flash/decoy without moving. As seen here.
  • Grenades may uphold airborne players. As seen here.

Level design

  • Players can drop the bomb through thin clip brushes by standing close to it.
  • Flashes don't flash through the vent in cs_alley
  • The block bullets texture doesn't block bullets.
  • Decals become black permanently randomly. Sometimes fixes itself. Note: Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? May be related to Alt Tabbing.
  • Players sometimes spawn elsewhere than spawnpoints.
  • de_dust2: A tire in T spawn towards B has player collision enabled.
  • The crosshair blocks the env_sun when looking directly at the sun.
  • sv__grenade_trajectory only works for the server host.
  • Players sometimes spawn with their viewpoint floating above the norm. As seen here.
  • nav generating ignore playerclips that align with the floor, generating beyond playable areas.
  • Chickens can block bullets hindering gameplay.

Sound

Distance does not affect volume. As seen here.

UI

  • Overview bombsite icons align to the brush center rather than the overview txt.
  • Some HUD elements disappear between matches and may be retrieved by pressing esc or the chat button.