Half-Life Level Creation: Difference between revisions

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{{HL1}} This page contains articles relating specifically to level design for [[Half-Life]].  
{{HL1}} This page contains articles relating specifically to level design for [[Half-Life]].  
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Revision as of 03:00, 5 September 2015

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Half-Life This page contains articles relating specifically to level design for Half-Life.

Getting Started

Basic Elements

Half-Life Half-Life

Half-Life Steam Community Hub

Half-Life: Opposing Force Half-Life: Opposing Force

Half-Life: Opposing Force Steam Community Hub

Half-Life: Blue Shift Half-Life: Blue Shift

Half-Life: Blue Shift Steam Community Hub

Tutorials

Additive Information

Forge Game Data

Compiling Programs

External Resources

External Tools

General

Modelling Programs

MilkShape 3D (free)

Download

Blender (free)

Download

3D Studio Max (purchase required)

Download

Texture Editors

Downloads

Hammer Editor

Replacement SDKs

JACKHAMMER A newly released modified version of the GoldSource Engine created by Russian modders. JackHammer offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. JackHammer is currently in Alpha form.

SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form.