Half-Life Level Creation: Difference between revisions
Jump to navigation
Jump to search
Dr. Orange (talk | contribs) (Removed links at top since they weren't directly related to Half-Life level design specificly, and would better fit Source Engine level design hubs.) |
Dr. Orange (talk | contribs) (Removed edges around the page.) |
||
Line 3: | Line 3: | ||
__NOTOC__ | __NOTOC__ | ||
{{HL1}} This page contains articles relating specifically to level design for [[Half-Life]]. | {{HL1}} This page contains articles relating specifically to level design for [[Half-Life]]. | ||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} |
Revision as of 03:00, 5 September 2015
This page contains articles relating specifically to level design for Half-Life.
Getting StartedBasic Elements
|
Additive InformationForge Game DataCompiling ProgramsExternal Resources
External ToolsGeneralModelling Programs3D Studio Max (purchase required) Texture EditorsDownloadsHammer Editor
Replacement SDKsJACKHAMMER A newly released modified version of the GoldSource Engine created by Russian modders. JackHammer offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. JackHammer is currently in Alpha form. SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form. |