Template:VMT UVtransform: Difference between revisions
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TomEdwards (talk | contribs) mNo edit summary |
(Added bug) |
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:# <code>translate</code> shifts the texture by the given number of heights/widths. '<code>.5</code>' will shift it half-way. | :# <code>translate</code> shifts the texture by the given number of heights/widths. '<code>.5</code>' will shift it half-way. | ||
:{{note|''All values'' must be included!}} | :{{note|''All values'' must be included!}} | ||
:{{bug|Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.}} |
Revision as of 10:31, 18 July 2015
- The default position is
"center .5 .5 scale 1 1 rotate 0 translate 0 0"
.center
defines the point of rotation. Only useful ifrotate
is being used.scale
fits the texture into the material the given number of times. '2 1
' is a 50% scale in the X axis.rotate
rotates the texture anti-clockwise. Accepts any number, including negatives.translate
shifts the texture by the given number of heights/widths. '.5
' will shift it half-way.
Note:All values must be included!
Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place. [todo tested in ?]