ICE: Difference between revisions
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(Added Contagion key) |
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| Source code default | | Source code default | ||
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| [[Counter-Strike: Source]] || d7NSuLq2 | | [[Counter-Strike: Source]] AND [[Counter-Strike: Global Offensive]] || d7NSuLq2 | ||
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| [[Day of Defeat: Source]] || Wl0u5B3F | | [[Day of Defeat: Source]] || Wl0u5B3F |
Revision as of 09:04, 29 June 2015
ICE stands for Information Concealment Engine. It is a 64-bit private key block cipher, in the tradition of DES. However, unlike DES, it was designed to be secure against differential and linear cryptanalysis, and has no key complementation weaknesses or weak keys. In addition, its key size can be any multiple of 64 bits, whereas the DES key is limited to 56 bits.
Valve implemented ICE as a simple, and effective way of tamper-proofing a script file (using a 64-bit (8 bytes) key). You can ICE encrypt any file, as long as you have access to the code that loads it into the game.
For instructions on encryption and decryption, see Vice. The file format used by these encrypted files is CTX and NUC.
Encryption keys
Game | Key |
---|---|
Half-Life 2: Deathmatch | x9Ke0BY7 |
Source code default | |
Counter-Strike: Source AND Counter-Strike: Global Offensive | d7NSuLq2 |
Day of Defeat: Source | Wl0u5B3F |
Team Fortress 2 | E2NcUkG2 |
A5fSXbf7 (items.ctx only)
| |
Left 4 Dead 2 | SDhfi878 |
The Ship | eb3A4m79 |
Contagion | 5!rrFz6p |