Map prefixes and suffixes: Difference between revisions
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Common traditional naming conventions for maps for some Half-Life and Source games use a small prefix (two or three letters) followed by an underscore | Common traditional naming conventions for maps for some Half-Life and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. Ex. "de_dust", where "de_" is the prefix and "dust" is the map name. | ||
Official prefixes are as follows: | Official prefixes are as follows: | ||
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===[[Hidden]] ([[Hidden:Source|:Source]])=== | ===[[Hidden]] ([[Hidden:Source|:Source]])=== | ||
*hdn | *hdn -> Hidden | ||
*ovr -> Overrun | |||
===[[Natural Selection]]=== | ===[[Natural Selection]]=== | ||
*co -> | *co -> Combat | ||
*ns -> | *ns -> Natural Selection (Original) | ||
===[[Sourceforts]]=== | ===[[Sourceforts]]=== | ||
Line 52: | Line 53: | ||
===[[Half-Life 2: Capture The Flag|Half-Life 2 CTF]]=== | ===[[Half-Life 2: Capture The Flag|Half-Life 2 CTF]]=== | ||
*ctf | *ctf -> Capture The Flag | ||
*dom -> Domination | |||
==Other prefixes== | |||
In addition, some custom maps will be marked with unofficial prefixes, either to denote its nature or to brand it. | In addition, some custom maps will be marked with unofficial prefixes, either to denote its nature or to brand it. | ||
===Unclassified=== | ===Unclassified=== | ||
*aaa | *aaa | ||
*conc | *conc | ||
*jp | *jp | ||
*kz | *kz | ||
Line 70: | Line 70: | ||
===Thematic=== | ===Thematic=== | ||
*killbox -> | *killbox -> Killbox - DM - A map consisting of at least one box-shaped arena | ||
*surf -> | *surf -> Surf Map - CS/CS:S/CZ - A map where players | ||
*aim -> aim | |||
*awp -> | ===Arena=== | ||
*he -> Grenade arena | *aim -> Aim Arena - CS/CS:S/CZ - Teams are restricted to one class of weapon and have no objectives except to kill the other team. Emphasis is placed on a player's aim. | ||
*ka -> Knife | *awp -> AWP arena - CS/CS:S/CZ - AWPs only | ||
*fy -> Fun Yard - CS/CS:S/CZ - Arena map with an assortment of weapons on the ground | |||
*he -> HE Grenade arena - CS/CS:S/CZ - HE grenades only | |||
*ka -> Knife Arena - CS/CS:S/CZ - Knives only | |||
===House mark=== | ===House mark=== |
Revision as of 15:05, 17 December 2005
Common traditional naming conventions for maps for some Half-Life and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. Ex. "de_dust", where "de_" is the prefix and "dust" is the map name.
Official prefixes are as follows:
Official Games
Counter-Strike, Source & Condition Zero
- as -> Assassination Counter-Strike only
- cs -> Hostage rescue
- de -> Bomb defusal
Condition Zero uses remade versions of the original Counter-Strike maps denoted with a _cz suffix.
Day of Defeat & DOD:S
- dod
Deathmatch Classic
- dmc
Half-Life 2: Deathmatch
- dm
Ricochet
- rc
Third-Party Mods
Brain Bread
- bb
Domination
- dom
Dystopia
- dys
Garry's Mod
- gm
Hidden (:Source)
- hdn -> Hidden
- ovr -> Overrun
Natural Selection
- co -> Combat
- ns -> Natural Selection (Original)
Sourceforts
- sf
The Specialists
- ts
Half-Life 2 CTF
- ctf -> Capture The Flag
- dom -> Domination
Other prefixes
In addition, some custom maps will be marked with unofficial prefixes, either to denote its nature or to brand it.
Unclassified
- aaa
- conc
- jp
- kz
- nrp
- rc
- rwp
- sa
Thematic
- killbox -> Killbox - DM - A map consisting of at least one box-shaped arena
- surf -> Surf Map - CS/CS:S/CZ - A map where players
Arena
- aim -> Aim Arena - CS/CS:S/CZ - Teams are restricted to one class of weapon and have no objectives except to kill the other team. Emphasis is placed on a player's aim.
- awp -> AWP arena - CS/CS:S/CZ - AWPs only
- fy -> Fun Yard - CS/CS:S/CZ - Arena map with an assortment of weapons on the ground
- he -> HE Grenade arena - CS/CS:S/CZ - HE grenades only
- ka -> Knife Arena - CS/CS:S/CZ - Knives only