Spawn Room (Team Fortress Classic): Difference between revisions

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(Added image of spawn area.)
m (spawn rooms and flag spawns are both types of spawn points, but it's completely different from a spawn room.)
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==Spawn Area==
==Spawn Area==
A spawn room is often divided into different sections. The most important is the ''spawn area''. This is where the spawnpoints are located, and where the player will spawn.
A spawn room is often divided into different sections. The most important is the ''spawn area''. This is where the spawnpoints are located, and where the player will spawn.
The room needs to be big enoug to hold at least 12 players. The spawnpoints are made using [[info_player_teamspawn]] entities, facing the direction you want, and only allowing the specific team to spawn there. Some maps also have a text message appear on screen, and a sound play when a player spawns at that location. This can be done by changing the spawnpoints properties.
The room needs to be big enough to hold at least 12 players. The spawnpoints are made using [[info_player_teamspawn]] entities, facing the direction you want, and only allowing the specific team to spawn there. Some maps also have a text message appear on screen, and a sound play when a player spawns at that location. This can be done by changing the spawnpoints properties.
[[File:Tfc spawnarea hammer.png|300x400px|framed|none|A spawn area in [[Hammer]].]]
[[File:Tfc spawnarea hammer.png|300x400px|framed|none|A spawn area in [[Hammer]].]]


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The resupply area is a sub-section of the spawn room containing various items and ammunition. These generally respawn after a few seconds to allow the next player to pick them up.
The resupply area is a sub-section of the spawn room containing various items and ammunition. These generally respawn after a few seconds to allow the next player to pick them up.


==Flag Area==
In attack/defend maps, the Attacker team also have a flag area, containing the spawnpoint of the flag they are supposed to carry to the command points.
[[Category:Team_Fortress_Classic]]
[[Category:Team_Fortress_Classic]]
[[Category:Level_Design]]
[[Category:Level_Design]]

Revision as of 15:36, 5 April 2015

Spawn rooms are the areas where the player is spawned upon selecting team. It's also here where he respawns after death.

Spawn Area

A spawn room is often divided into different sections. The most important is the spawn area. This is where the spawnpoints are located, and where the player will spawn. The room needs to be big enough to hold at least 12 players. The spawnpoints are made using info_player_teamspawn entities, facing the direction you want, and only allowing the specific team to spawn there. Some maps also have a text message appear on screen, and a sound play when a player spawns at that location. This can be done by changing the spawnpoints properties.

A spawn area in Hammer.

Resupply Area

The resupply area is a sub-section of the spawn room containing various items and ammunition. These generally respawn after a few seconds to allow the next player to pick them up.