Half-Life Level Creation: Difference between revisions
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Dr. Orange (talk | contribs) (Moved tutorials section up so it's easier to see when visiting page for first time.) |
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== {{HL1:BS}} [[Half-Life: Blue Shift]] == | == {{HL1:BS}} [[Half-Life: Blue Shift]] == | ||
* [[List_of_blueshift_entities|List of Blue Shift entities]] | * [[List_of_blueshift_entities|List of Blue Shift entities]] | ||
=Tutorials= | |||
* [[Health Charger]] | |||
* [[Suit Charger]] | |||
* [[Alien Teleport Effect (HL1)|Alien Teleport Effect]] | |||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
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A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form. | A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form. | ||
{{category end}} | {{category end}} | ||
Revision as of 02:52, 1 April 2015
This page contains articles relating specifically to level design for Half-Life.
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