Monster alien slave (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
(added picture and reworked page) |
|||
Line 1: | Line 1: | ||
{{HL1}} '''monster_alien_slave''' is a point entity available in [[Half-Life]]. | {{HL1}} {{HL1:OP4}} {{HL1:BS}} | ||
[[File:Goldsource mosnter alien slave group.png|thumb|right|300px|A group of alien slaves]] | |||
A '''monster_alien_slave''' is a point entity [[NPC]] available in [[Half-Life]], and it's expansions [[Half-Life: Opposing Force|Opposing Force]] and [[Half-Life: Blue Shift|Blue Shift]]. | |||
==Entity description== | ==Entity description== | ||
It is the | Spawns a hostile alien slave enemy, a small but viscious alien with the ability to claw and shoot lightning at the player or other NPCs. This entity is ''Gravity affected'', meaning if it's positioned mid-air in the editor, it will fall to the nearest BSP brush below it when the map runs. It's [[Source SDK]] counterpart is the [[npc_vortigaunt]]. | ||
== | ==Key Values== | ||
* Target | |||
* Name | |||
* RenderFX | |||
* Render Mode | |||
* FX Amount(1 - 255) | |||
* Render Color(R G B) | |||
* Pitch Yaw Roll(Y Z X) | |||
* Trigger Target | |||
* Trigger Condition | |||
* Squad Name | |||
[[Category:Half-Life]][[Category:Half-Life 1 NPCs|A]] | ==Flags== | ||
* Wait Till Seen | |||
* Gag | |||
* Monster Clip | |||
* Prisoner | |||
* Squad Leader | |||
* Ignore Player | |||
* Wait For Script | |||
* Pre-Disaster | |||
* Fade Corpse | |||
==Related Entities== | |||
* Monster_Alien_Grunt | |||
* Monster_Alien_Controller | |||
[[Category:Half-Life]] | |||
[[Category:Half-Life 1 NPCs|A]] |
Revision as of 09:58, 29 March 2015
A monster_alien_slave is a point entity NPC available in Half-Life, and it's expansions Opposing Force and Blue Shift.
Entity description
Spawns a hostile alien slave enemy, a small but viscious alien with the ability to claw and shoot lightning at the player or other NPCs. This entity is Gravity affected, meaning if it's positioned mid-air in the editor, it will fall to the nearest BSP brush below it when the map runs. It's Source SDK counterpart is the npc_vortigaunt.
Key Values
- Target
- Name
- RenderFX
- Render Mode
- FX Amount(1 - 255)
- Render Color(R G B)
- Pitch Yaw Roll(Y Z X)
- Trigger Target
- Trigger Condition
- Squad Name
Flags
- Wait Till Seen
- Gag
- Monster Clip
- Prisoner
- Squad Leader
- Ignore Player
- Wait For Script
- Pre-Disaster
- Fade Corpse
Related Entities
- Monster_Alien_Grunt
- Monster_Alien_Controller