Counter-Strike/Level Design: Difference between revisions

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(Created page with "{{cs}} This page contains articles relating specifically to level design for Counter-Strike. __NOTOC__ {{category header|background-color=#E0E0E0|border-color=lightgray}} {{...")
 
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== Getting Started ==
== Getting Started ==
* '''[[Counter-Strike Level Creation/Configuring Hammer for Counter-Strike|Configuring Hammer for Counter-Strike]]'''
* '''[[Counter-Strike Level Creation/Configuring Hammer for Counter-Strike|Configuring Hammer for Counter-Strike]]'''
==General==
[[:Category:Counter-Strike entities|List of Counter-Strike entities]]


== Maptypes ==
== Maptypes ==
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*[[Counter-Strike Level Creation/Defusion Scenario|Defusion Scenario]]
*[[Counter-Strike Level Creation/Defusion Scenario|Defusion Scenario]]
*[[Counter-Strike Level Creation/Hostage Scenario|Hostage Scenario]]
*[[Counter-Strike Level Creation/Hostage Scenario|Hostage Scenario]]
{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}}


== Additive Information ==
== Additive Information ==
[[:Category:Counter-Strike entities|List of Counter-Strike entities]]
[[Counter-Strike.fgd|Counter-Strike FGD]]




[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 10:46, 10 March 2015

Counter-Strike This page contains articles relating specifically to level design for Counter-Strike.

Getting Started

General

List of Counter-Strike entities

Maptypes

Additive Information

Counter-Strike FGD