Counter-Strike: Global Offensive/Limitations: Difference between revisions
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m (Added bug) |
m (rearranged the page into bullets) |
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Players can drop the bomb through thin clip brushes by standing close to it. | * Players can drop the bomb through thin clip brushes by standing close to it. | ||
Flashes don't flash through the vent in cs_alley | * Flashes don't flash through the vent in cs_alley | ||
The block bullets texture doesn't block bullets. | * The block bullets texture doesn't block bullets. | ||
Decals become black permanently randomly. Sometimes fixes itself. '''Note:''' Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? | * Decals become black permanently randomly. Sometimes fixes itself. '''Note:''' Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? | ||
Rogue CT spawn in de_nuke | * Rogue CT spawn in de_nuke | ||
[[Category:Level Design FAQ]] | [[Category:Level Design FAQ]] | ||
[[Category:Counter-Strike: Global Offensive]] | [[Category:Counter-Strike: Global Offensive]] |
Revision as of 14:48, 8 March 2015
- Players can drop the bomb through thin clip brushes by standing close to it.
- Flashes don't flash through the vent in cs_alley
- The block bullets texture doesn't block bullets.
- Decals become black permanently randomly. Sometimes fixes itself. Note: Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game?
- Rogue CT spawn in de_nuke