Half-Life Level Creation: Difference between revisions

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m (added wally to the list of texture editing programs)
(re-arranged the half-life, opposing force, and blue shift sections)
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* [[Alien Teleport Effect (HL1)]]
* [[Alien Teleport Effect (HL1)]]


== Games ==
== {{HL1}} [[Half-Life]] ==
=== [[Half-Life]] ===
* [[List_of_HL1_entities|List of HL1 entities]]
* [[List_of_HL1_entities|List of HL1 entities]]


=== [[Half-Life: Opposing Force]] ===
== {{HL1:OP4}} [[Half-Life: Opposing Force]] ==
* [[List_of_Opposing_Force_entities|List of Opposing Force entities]]
* [[List_of_Opposing_Force_entities|List of Opposing Force entities]]


=== [[Half-Life: Blue Shift]] ===
== {{HL1:BS}} [[Half-Life: Blue Shift]] ==
* [[List_of_blueshift_entities|List of Blue Shift entities]]
* [[List_of_blueshift_entities|List of Blue Shift entities]]



Revision as of 13:48, 8 March 2015

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LEVEL DESIGN PROGRAMMING MODELING MATERIALS MODDING


Getting Started

Basic Elements

Half-Life Half-Life

Half-Life: Opposing Force Half-Life: Opposing Force

Half-Life: Blue Shift Half-Life: Blue Shift

Additive Information

Forge Game Data

Compiling Programs

External Tools

General

Modelling Programs

Texture Editors

Downloads

Hammer Editor

Replacement SDKs

JACKHAMMER A newly released modified version of the GoldSource Engine created by Russian modders. JackHammer offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. JackHammer is currently in Alpha form.

SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form.


Tutorials