Half-Life Level Creation: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (changed the upper case)
m (added 3D Studio Max to the list of modeling programs)
Line 51: Line 51:
* [http://www.milkshape3d.com/ MilkShape 3D (free)]
* [http://www.milkshape3d.com/ MilkShape 3D (free)]
* [http://www.blender.org/download/ Blender 3D (free)]
* [http://www.blender.org/download/ Blender 3D (free)]
* [http://www.autodesk.com/products/3ds-max/buy?mktvar002=612307&src=OMSE 3D Studio Max (purchase required)]
===Texture Editors===
===Texture Editors===
* [http://www.gimp.org/downloads/ Gimp 2 (free)]
* [http://www.gimp.org/downloads/ Gimp 2 (free)]

Revision as of 12:09, 8 March 2015

Template:Otherlang2


LEVEL DESIGN PROGRAMMING MODELING MATERIALS MODDING


Getting Started

Basic Elements

Games

Half-Life

Half-Life: Opposing Force

Half-Life: Blue Shift

Additive Information

Forge Game Data

Compiling Programs

External Tools

General

Modelling Programs

Texture Editors

Downloads

Hammer Editor

Replacement SDKs

JACKHAMMER A newly released modified version of the GoldSource Engine created by Russian modders. JackHammer offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. JackHammer is currently in Alpha form.

SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form.


Tutorials