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{{HL1}}This page contains articles relating specifically to level design for [[Half-Life]], and it's expansions [[Opposing Force]] and [[Blue Shift]].


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='''<big>Half-Life Level Design</big>'''=
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{{HL1}}This page contains articles relating specifically to level design for [[Half-Life]], and it's expansions [[Opposing Force]] and [[Blue Shift]].




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='''<big>Half-Life Level Design</big>'''=


== Getting Started ==
== Getting Started ==

Revision as of 09:55, 8 March 2015

Half-LifeThis page contains articles relating specifically to level design for Half-Life, and it's expansions Opposing Force and Blue Shift.


Half-Life Level Design


LEVEL DESIGN PROGRAMMING MODELING MATERIALS TUTORIALS MODDING


Getting Started

Basic Elements

Games

Half-Life

Half-Life: Opposing Force

Half-Life: Blue Shift

Additive Information

Forge Game Data

Compiling Programs

External Tools

General

Modelling Programs

Texture Editors

Downloads

Hammer Editor

Replacement SDKs

JACKHAMMER A newly released modified version of the GoldSource Engine created by Russian modders. JackHammer offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. JackHammer is currently in Alpha form.

SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form.


TUTORIALS

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