Half-Life Level Creation: Difference between revisions
Jump to navigation
Jump to search
(added a section on replacement SDKs) |
m (changed Elements to Basic Elements) |
||
Line 10: | Line 10: | ||
* '''[[Half-Life Level Creation/Configuring Hammer for Half-Life|Configuring Hammer for Half-Life]]''' | * '''[[Half-Life Level Creation/Configuring Hammer for Half-Life|Configuring Hammer for Half-Life]]''' | ||
== Elements == | ==Basic Elements == | ||
* [[Health Charger]] | * [[Health Charger]] | ||
* [[Suit Charger]] | * [[Suit Charger]] |
Revision as of 16:57, 4 March 2015
This page contains articles relating specifically to level design for Half-Life, and it's expansions Opposing Force and Blue Shift.
Getting StartedBasic ElementsGamesHalf-LifeHalf-Life: Opposing ForceHalf-Life: Blue Shift |
Additive InformationForge Game DataCompiling ProgramsExternal ToolsGeneralModelling ProgramsTexture EditorsDownloadsHammer Editor
Replacement SDKsJACKHAMMER A newly released modified version of the GoldSource Engine created by Russian modders. JackHammer offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. JackHammer is currently in Alpha form. SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form. |