Half-Life Level Creation: Difference between revisions
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* [[hl_op4.fgd|Half-Life: Opposing Force FGD]] | * [[hl_op4.fgd|Half-Life: Opposing Force FGD]] | ||
* [[hl_bs.fgd|Half-Life: Blue Shift FGD]] | * [[hl_bs.fgd|Half-Life: Blue Shift FGD]] | ||
===Compiling Programs=== | |||
* [[ZHLT|Zoner's Half-Life Tools]] | * [[ZHLT|Zoner's Half-Life Tools]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 20:28, 2 March 2015
This page contains articles relating specifically to level design for Half-Life, and it's expansions Opposing Force and Blue Shift.
Getting StartedElementsGamesHalf-LifeHalf-Life: Opposing ForceHalf-Life: Blue Shift |
Additive InformationForge Game DataCompiling ProgramsExternal ToolsGeneralModelling ProgramsTexture EditorsLinks |