Half-Life Level Creation: Difference between revisions
Jump to navigation
Jump to search
m (fixed the Blue Shift link at the top of the page.) |
m (clarified the meaning of FGD) |
||
Line 28: | Line 28: | ||
== Additive Information == | == Additive Information == | ||
===Forge Game Data=== | |||
* [[Half-Life.fgd|Half-Life FGD]] | * [[Half-Life.fgd|Half-Life FGD]] | ||
* [[hl_op4.fgd|Half-Life: Opposing Force FGD]] | * [[hl_op4.fgd|Half-Life: Opposing Force FGD]] |
Revision as of 20:28, 2 March 2015
This page contains articles relating specifically to level design for Half-Life, and it's expansions Opposing Force and Blue Shift.
Getting StartedElementsGamesHalf-LifeHalf-Life: Opposing ForceHalf-Life: Blue Shift |
Additive InformationForge Game DataExternal ToolsGeneralModelling ProgramsTexture EditorsLinks |