Player weaponstrip (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Re-orginizing, and a little spit shine.)
m (small grammar mistakes, added a redirect to main page)
Line 1: Line 1:
{{stub}}
{{stub}}
{{HL1}} A '''player_weaponstrip''' is a point-based entity available in GoldSrc to take away(strip) all of the player's weapons. The only times the player_weaponstrip entity is used in Half-Life is in the chapter Apprehension, and at the end of the chapter Nihilanth. The player_weaponstrip as it's name imply only strips the players weapons, any other items, primarily the player's [[item_suit (GoldSource Engine)|HEV Suit]], will not be removed..
{{Back|Half-Life Level Creation}}
Used in the trash compactor at the end of Apprehension, and End Game.
{{HL1}} A '''player_weaponstrip''' is a point-based entity available in GoldSrc to take away(strip) all of the player's weapons. The only times the player_weaponstrip entity is used in Half-Life is in the chapter Apprehension, and at the end of the chapter Nihilanth. The player_weaponstrip, as it's name implies, only strips the player's weapons, any other items, primarily the player's [[item_suit (GoldSource Engine)|HEV Suit]], will not be removed.


==Flags==
==Flags==

Revision as of 20:43, 1 March 2015

Stub

This article or section is a stub. You can help by expanding it.

Half-Life Level Creation

Half-Life A player_weaponstrip is a point-based entity available in GoldSrc to take away(strip) all of the player's weapons. The only times the player_weaponstrip entity is used in Half-Life is in the chapter Apprehension, and at the end of the chapter Nihilanth. The player_weaponstrip, as it's name implies, only strips the player's weapons, any other items, primarily the player's HEV Suit, will not be removed.

Flags