Func tank combine cannon: Difference between revisions
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Note:For use as a Combine Autogun, Effect Handling should be set to "Combine Cannon" and Ammo Type should be "Combine Heavy Cannon"
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{{hl2 brush|func_tank_combine_cannon}} | {{hl2 brush|func_tank_combine_cannon}} | ||
This entity forms the basis of the three-way [http://combineoverwiki.net/wiki/Autogun Combine Autogun] seen in Episode Two. It is operated by [[npc_enemyfinder_combinecannon]] and fires a powerful beam of dark energy. An example can be found in the map ep2_outland_09. | ==Entity description== | ||
This entity forms the basis of the three-way [http://combineoverwiki.net/wiki/Autogun Combine Autogun] seen in Episode Two. It is operated by [[npc_enemyfinder_combinecannon]] and fires a powerful beam of dark energy. An example can be found in the map '''ep2_outland_09'''. | |||
{{note|For use as a Combine Autogun, Effect Handling should be set to "Combine Cannon" and Ammo Type should be "Combine Heavy Cannon"}} | {{note|For use as a Combine Autogun, Effect Handling should be set to "Combine Cannon" and Ammo Type should be "Combine Heavy Cannon"}} |
Revision as of 12:59, 1 March 2015
Entity description
This entity forms the basis of the three-way Combine Autogun seen in Episode Two. It is operated by npc_enemyfinder_combinecannon and fires a powerful beam of dark energy. An example can be found in the map ep2_outland_09.

Keyvalues
- Ammo type ([todo internal name (i)]) <choices>
Value Description None Pistol
Pistol SMG1
SMG1 AR2
AR2 CombineHeavyCannon
Combine Heavy Cannon
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Flags
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Inputs
- DisableHarrass
- Disable the cannon tracking an unseen player
- EnableHarrass
- Allow the cannon to track and pester a player who is hiding (DEFAULT)
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Outputs
- OnShotAtPlayer
- Fired everytime the cannon shoots at the player
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