Counter-Strike: Global Offensive/Game Modes/Arms Race: Difference between revisions
(Created page with "Arms Race maps are relatively simple to set up since they are usually small and don't require a lot of working with gameplay entities. == Spawn points == For any map to functi...") |
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For any map to function properly, you need to place spawnpoint entities in the game world. The [[info_player_terrorist]] and [[info_player_counterterrorist]] entities are used to mark where players spawn. You want at least 32 total player spawns for the majority of servers to run your map. | For any map to function properly, you need to place spawnpoint entities in the game world. The [[info_player_terrorist]] and [[info_player_counterterrorist]] entities are used to mark where players spawn. You want at least 32 total player spawns for the majority of servers to run your map. | ||
Since Arms Race maps use deathmatch-style spawn mechanics, the placement of spawn points doesn't matter much; however, to keep your map simple and easy to understand, you'll | Since Arms Race maps use deathmatch-style spawn mechanics, the placement of spawn points doesn't matter much; however, to keep your map simple and easy to understand, you'll probably want to cluster the spawn points together in areas, usually one for each team. | ||
== Enabling the gamemode == | == Enabling the gamemode == | ||
Arms Race is a server-side setting toggled by setting the "game_type" command to 1. To properly test your Arms Race map, include "+game_type=1" in the launch options before compiling and running the map. | Arms Race is a server-side setting toggled by setting the "game_type" command to 1. To properly test your Arms Race map, include "+game_type=1" in the launch options before compiling and running the map. | ||
[[Category:Counter-Strike: Global Offensive]] | |||
[[Category:Level Design Tutorials]] |
Revision as of 13:26, 18 December 2014
Arms Race maps are relatively simple to set up since they are usually small and don't require a lot of working with gameplay entities.
Spawn points
For any map to function properly, you need to place spawnpoint entities in the game world. The info_player_terrorist and info_player_counterterrorist entities are used to mark where players spawn. You want at least 32 total player spawns for the majority of servers to run your map.
Since Arms Race maps use deathmatch-style spawn mechanics, the placement of spawn points doesn't matter much; however, to keep your map simple and easy to understand, you'll probably want to cluster the spawn points together in areas, usually one for each team.
Enabling the gamemode
Arms Race is a server-side setting toggled by setting the "game_type" command to 1. To properly test your Arms Race map, include "+game_type=1" in the launch options before compiling and running the map.