Mat leafvis: Difference between revisions
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MossyBucket (talk | contribs) (Wrote a more ''general'' general description.) |
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;mat_leafvis 0:Off | ;mat_leafvis 0:Off | ||
;mat_leafvis 1:Draw the visleaf the player is currently standing in as a red wireframe. | ;mat_leafvis 1:Draw the visleaf the player is currently standing in as a red wireframe. | ||
;mat_leafvis 2:Draw the current viscluster the player is currently standing in as a red wireframe. | |||
;mat_leafvis 3:Draw ''all'' visible leaves. Note that this is unaffected by [[r_lockpvs]]. | ;mat_leafvis 3:Draw ''all'' visible leaves. Note that this is unaffected by [[r_lockpvs]]. | ||
Revision as of 17:17, 11 November 2014
A console variable that (when active) displays visleaves. The number of the leaf, area and cluster of the current leaf is reported in the console.
- mat_leafvis 0
- Off
- mat_leafvis 1
- Draw the visleaf the player is currently standing in as a red wireframe.
- mat_leafvis 2
- Draw the current viscluster the player is currently standing in as a red wireframe.
- mat_leafvis 3
- Draw all visible leaves. Note that this is unaffected by r_lockpvs.
This variable is a cheat.