Mat leafvis: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Wrote a more ''general'' general description.)
No edit summary
Line 3: Line 3:
;mat_leafvis 0:Off
;mat_leafvis 0:Off
;mat_leafvis 1:Draw the visleaf the player is currently standing in as a red wireframe.
;mat_leafvis 1:Draw the visleaf the player is currently standing in as a red wireframe.
;mat_leafvis 2:Draw the current viscluster the player is currently standing in as a red wireframe.
;mat_leafvis 3:Draw ''all'' visible leaves. Note that this is unaffected by [[r_lockpvs]].
;mat_leafvis 3:Draw ''all'' visible leaves. Note that this is unaffected by [[r_lockpvs]].



Revision as of 17:17, 11 November 2014

A console variable that (when active) displays visleaves. The number of the leaf, area and cluster of the current leaf is reported in the console.

mat_leafvis 0
Off
mat_leafvis 1
Draw the visleaf the player is currently standing in as a red wireframe.
mat_leafvis 2
Draw the current viscluster the player is currently standing in as a red wireframe.
mat_leafvis 3
Draw all visible leaves. Note that this is unaffected by r_lockpvs.

This variable is a cheat.

See also