Talk:Reshaping solids: Difference between revisions
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use <nowiki>~~~~</nowiki> and [[Tool textures|nodraw]]—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|Talk]] | [mailto:tsdodo@gmail.com @])</sup> 19:43, 23 Nov 2005 (PST) | use <nowiki>~~~~</nowiki> and [[Tool textures|nodraw]]—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|Talk]] | [mailto:tsdodo@gmail.com @])</sup> 19:43, 23 Nov 2005 (PST) | ||
K thanx [[User:Fiercefighter|Fiercefighter]] 07:00, 24 Nov 2005 (PST) | K thanx. and if your mod team is interested in another level designer then I i would love to help you guyz out.you can email me at true_cha0sdesign@hotmail.com :) [[User:Fiercefighter|Fiercefighter]] 07:00, 24 Nov 2005 (PST) |
Revision as of 08:05, 24 November 2005
Check out Nodraw—ts2do (Talk | @) 18:48, 20 Nov 2005 (PST)
Wow, I've been using Hammer for 4-5 years, and I didn't even know about the vertex scaling! --Campaignjunkie (talk) 20:06, 20 Nov 2005 (PST)
you know what vertex scaling does?...it scales the selection—ts2do (Talk | @) 20:07, 20 Nov 2005 (PST)
use ~~~~ and nodraw—ts2do (Talk | @) 19:43, 23 Nov 2005 (PST)
K thanx. and if your mod team is interested in another level designer then I i would love to help you guyz out.you can email me at true_cha0sdesign@hotmail.com :) Fiercefighter 07:00, 24 Nov 2005 (PST)