Dota 2 Workshop Tools/Level Design/Dota/Minimap: Difference between revisions
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Note:Minimap settings affect the dynamic icons, not the image itself. To change the image edit the image directly.
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* Compile and launch the map. | * Compile and launch the map. | ||
* Type ''dota_minimap_create'' at the console. | * Type ''dota_minimap_create'' at the console. | ||
* | * Изображение будет создано и размещено в ''/materials/overviews'' с тем же именем, что и карта. | ||
* Minimap settings are located in ''/resource/overviews/'' inside a text file with the same name as the map and image. | * Minimap settings are located in ''/resource/overviews/'' inside a text file with the same name as the map and image. | ||
Revision as of 20:28, 10 August 2014
The minimap in Dota 2 is an image generated from a top-down perspective, high above the map. This image can be edited but is not dynamic and will need to be re-exported to support changes in geometry to the map. Dynamic objects such as tower locations or units are dynamic and projected on top of this image.
Automatically Creating a Minimap Image
To automatically generate a minimap image in the Compile Map (F9) dialog by tick the "Create minimap on load" check box. Note that when generating a new minimap image, whether automatically or manually, it will overwrite your existing minimap image.
Manually Creating a Minimap Image
- In Hammer, add two "dota_minimap_boundary" entities. One at each corner of the map to define the XY bounds. The delta in height on the Z axis between them determines the depth of the image captured.
- Compile and launch the map.
- Type dota_minimap_create at the console.
- Изображение будет создано и размещено в /materials/overviews с тем же именем, что и карта.
- Minimap settings are located in /resource/overviews/ inside a text file with the same name as the map and image.
