Source 2 Model Editor: Difference between revisions
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Model Editor allows the user to [[Dota 2 Workshop Tools/Modeling|create models]], view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example). | |||
== | == Launching Model Editor == | ||
Similar to all the other available tools the Model Editor can be launched in multiple ways. | |||
# | # Launch an empty session via the '''Model Editor''' icon: | ||
#:[[File:Model editor button.png|299px]] | #:[[File:Model editor button.png|299px]] | ||
# | # Launch an empty session from the '''Tools''' menu (this menu appears in all tools). | ||
#:[[File:Model_editor_from_tools_button.png|215px]] | #:[[File:Model_editor_from_tools_button.png|215px]] | ||
# | # Open a model asset directly. Either double-click on the asset in asset browser, or right-click on the asset and select '''Open In Model Editor'''. | ||
#:[[File:Model_editor_from_asset.JPG|400px]] | #:[[File:Model_editor_from_asset.JPG|400px]] | ||
== | == Reference == | ||
* [[Dota 2 Workshop Tools/Model Editor/Layout|Model Editor/Window Layout]] | * [[Dota 2 Workshop Tools/Model Editor/Layout|Model Editor/Window Layout]] | ||
* [[Dota 2 Workshop Tools/Model Editor/Model Menu|Model Editor/Model Menu]] | * [[Dota 2 Workshop Tools/Model Editor/Model Menu|Model Editor/Model Menu]] | ||
* [[Dota 2 Workshop Tools/Model Editor/Animation Menu|Model Editor/Animation Menu]] | * [[Dota 2 Workshop Tools/Model Editor/Animation Menu|Model Editor/Animation Menu]] | ||
== | == How to == | ||
* [[Dota 2 Workshop Tools/Model Editor/How To|Model Editor/How To]] | * [[Dota 2 Workshop Tools/Model Editor/How To|Model Editor/How To]] | ||
== | == See also == | ||
* [[Dota 2 Workshop Tools/Modeling]] | * [[Dota 2 Workshop Tools/Modeling]] | ||
{{shortpagetitle}} | {{shortpagetitle}} | ||
[[Category:Dota 2 Workshop Tools]] | [[Category:Dota 2 Workshop Tools]] |
Revision as of 19:11, 7 August 2014
Model Editor allows the user to create models, view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example).
Launching Model Editor
Similar to all the other available tools the Model Editor can be launched in multiple ways.
- Launch an empty session via the Model Editor icon:
- Launch an empty session from the Tools menu (this menu appears in all tools).
- Open a model asset directly. Either double-click on the asset in asset browser, or right-click on the asset and select Open In Model Editor.