Source 2 Model Editor: Difference between revisions

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Model Editor allows the user to [[Dota 2 Workshop Tools/Modeling|create models]], view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example).
模型编辑器可以让用户[[Dota 2 Workshop Tools/Modeling|create models]],查看编译过的模型和编辑模型相关的数据。模型编辑器的资源系统能够随时知道文件的变更。模型会在保存的时候自动编译, 或者当模型的外部文件遭到变更 (例如模型编辑器开着,而FBX文件重新导出)


== Launching Model Editor ==
== 启动模型编辑器 ==
Similar to all the other available tools the Model Editor can be launched in multiple ways.
如同其他工具那样,模型编辑器可以以多种方式启动。


# Launch an empty session via the '''Model Editor''' icon:
# 通过'''模型编辑器'''的图标启动空白状态的编辑器:
#:[[File:Model editor button.png|299px]]
#:[[File:Model editor button.png|299px]]
# Launch an empty session from the '''Tools''' menu (this menu appears in all tools).
# 通过'''工具'''菜单启动空白状态的编辑器 (所有工具都会有这个菜单)
#:[[File:Model_editor_from_tools_button.png|215px]]
#:[[File:Model_editor_from_tools_button.png|215px]]
# Open a model asset directly. Either double-click on the asset in asset browser, or right-click on the asset and select '''Open In Model Editor'''.
# 直接打开一个模型资源。在资源浏览器中双击模型资源或者右键模型资源并选择'''在模型编辑器中打开(Open In Model Editor)'''
#:[[File:Model_editor_from_asset.JPG|400px]]
#:[[File:Model_editor_from_asset.JPG|400px]]


== Reference ==
== 引用 ==
* [[Dota 2 Workshop Tools/Model Editor/Layout|Model Editor/Window Layout]]
* [[Dota 2 Workshop Tools/Model Editor/Layout|Model Editor/Window Layout]]
* [[Dota 2 Workshop Tools/Model Editor/Model Menu|Model Editor/Model Menu]]
* [[Dota 2 Workshop Tools/Model Editor/Model Menu|Model Editor/Model Menu]]
* [[Dota 2 Workshop Tools/Model Editor/Animation Menu|Model Editor/Animation Menu]]
* [[Dota 2 Workshop Tools/Model Editor/Animation Menu|Model Editor/Animation Menu]]


== How to ==
== 如何制作 ==
* [[Dota 2 Workshop Tools/Model Editor/How To|Model Editor/How To]]
* [[Dota 2 Workshop Tools/Model Editor/How To|Model Editor/How To]]


== See also ==
== 参考 ==
* [[Dota 2 Workshop Tools/Modeling]]
* [[Dota 2 Workshop Tools/Modeling]]


{{shortpagetitle}}
{{shortpagetitle}}
[[Category:Dota 2 Workshop Tools]]
[[Category:Dota 2 Workshop Tools]]

Revision as of 19:09, 7 August 2014

模型编辑器可以让用户create models,查看编译过的模型和编辑模型相关的数据。模型编辑器的资源系统能够随时知道文件的变更。模型会在保存的时候自动编译, 或者当模型的外部文件遭到变更 (例如模型编辑器开着,而FBX文件重新导出)。

启动模型编辑器

如同其他工具那样,模型编辑器可以以多种方式启动。

  1. 通过模型编辑器的图标启动空白状态的编辑器:
    Model editor button.png
  2. 通过工具菜单启动空白状态的编辑器 (所有工具都会有这个菜单)。
    Model editor from tools button.png
  3. 直接打开一个模型资源。在资源浏览器中双击模型资源或者右键模型资源并选择在模型编辑器中打开(Open In Model Editor)
    Model editor from asset.JPG

引用

如何制作

参考