Hammer Resource Usage: Difference between revisions

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[[Category:Hammer]][[Category:Level Design FAQ]]
[[Category:Hammer]][[Category:Level Design FAQ]]
{{otherlang2
{{otherlang2
| ru = Hammer Resource Usage:ru}}
| ru = Hammer Resource Usage:ru
| ko = Hammer Resource Usage:ko
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The [[Valve Hammer Editor]] uses lots of resources when loading models and textures, easily 400-500 megabytes when the full texture browser is loaded. This is not a bug or a "memory leak". Memory usage should plateau after that amount.
The [[Valve Hammer Editor]] uses lots of resources when loading models and textures, easily 400-500 megabytes when the full texture browser is loaded. This is not a bug or a "memory leak". Memory usage should plateau after that amount.


Usage of the model and texture browsers are the largest source of increased memory usage. When using these browsers, the application is forced to load a very large amount of raw source content.
Usage of the model and texture browsers are the largest source of increased memory usage. When using these browsers, the application is forced to load a very large amount of raw source content.

Revision as of 22:54, 3 August 2014

Template:Otherlang2 The Valve Hammer Editor uses lots of resources when loading models and textures, easily 400-500 megabytes when the full texture browser is loaded. This is not a bug or a "memory leak". Memory usage should plateau after that amount.

Usage of the model and texture browsers are the largest source of increased memory usage. When using these browsers, the application is forced to load a very large amount of raw source content.