$nodecal: Difference between revisions
Jump to navigation
Jump to search
(NODECAL DOESN'T EXIST) |
mNo edit summary |
||
Line 4: | Line 4: | ||
This is useful for materials that use $translucent | This is useful for materials that use $translucent | ||
[[Category:List of Shader Parameters|N]] |
Revision as of 19:59, 1 July 2014
$nodecal is a shader parameter for textures in Source games.
$nodecal "1" will stop bullet holes and other decals from applying to the textures flagged with it in their VMTs.
This is useful for materials that use $translucent