$nodecal: Difference between revisions

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(NODECAL DOESN'T EXIST)
 
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This is useful for materials that use $translucent
This is useful for materials that use $translucent
[[Category:List of Shader Parameters|N]]

Revision as of 19:59, 1 July 2014

$nodecal is a shader parameter for textures in Source games.

$nodecal "1" will stop bullet holes and other decals from applying to the textures flagged with it in their VMTs.

This is useful for materials that use $translucent