Func vehicle (Jabroni Brawl): Difference between revisions

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An entity that behaves like [[func_tracktrain]] coupled with [[func_traincontrols]]. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.
An entity that behaves like [[func_tracktrain]] coupled with [[func_traincontrols]]. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.


This entity is never used at all, and appears to be a functional unused entity. It also isn't a base GoldSrc entity as it does not work in Half-Life or any other GoldSrc game.
This entity is never used at all, and appears to be a functional unused entity. It also isn't a base GoldSrc entity as it does not work in Half-Life or any other game.


This entity uses a unique brush entity to control it, called [[func_vehiclecontrols]].
This entity uses a unique brush entity to control it, called [[func_vehiclecontrols]].

Revision as of 01:46, 6 May 2014

Counter-Strike func_vehicle is a brush entity only available in Counter-Strike.

Description

An entity that behaves like func_tracktrain coupled with func_traincontrols. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.

This entity is never used at all, and appears to be a functional unused entity. It also isn't a base GoldSrc entity as it does not work in Half-Life or any other game.

This entity uses a unique brush entity to control it, called func_vehiclecontrols.

Keyvalues

Template:KV BaseTrain

Flags

Template:Fl BaseTrain

Inputs

Template:I BaseTrain