$surfaceprop: Difference between revisions
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Bug:Left 4 Dead does not display bullet decals properly on brick surfaces. If you're okay with the decals and visual effects being inappropriate, you can change the
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* Surface props can be defined for individual [[bone]]s with <code>[[$jointsurfaceprop]]</code> | * Surface props can be defined for individual [[bone]]s with <code>[[$jointsurfaceprop]]</code> | ||
== See Also == | |||
* [[Material surface properties]] | |||
[[Category:QC Commands|s]] | [[Category:QC Commands|s]] | ||
[[Category:List of Shader Parameters|S]] | [[Category:List of Shader Parameters|S]] | ||
Revision as of 22:17, 3 April 2014
The $surfaceprop
command links the surface of either a material or model to a set of physical properties, including:
- What sounds are emitted during collisions
- What effects are emitted when the surface is shot
- Mass, buoyancy, bounciness...
- The effect of the surface on nearby sounds (reverberation, echo, absorption...)
Syntax
Syntax is the same for both models and materials:
$surfaceprop <name>
Names are defined in <game>\scripts\surfaceproperties_manifest.txt
(and the files it references). For a list of Valve's stock props, see Material surface properties.

$surfaceprop
to something else to fix it. [todo tested in ?]In materials
$surfaceprop
is not linked to any particular shader, so it can be used at any time.- Only brush based shaders require this parameter.
$surfaceprop
must always be defined within the collision property of the QC file if anything other than the default is to be used, however.
In models
- It is unclear whether a model's mass is calculated from
$surfaceprop
orprop_data
- Surface props can be defined for individual bones with
$jointsurfaceprop