Weapon 357: Difference between revisions
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[[Image:hammer357.jpg]] | [[Image:hammer357.jpg]] | ||
The weapon_357 entity can be used to place the magnum .357 revolver in a map. This revolver can be picked up and used as a weapon. When picked up, the player is given 12 bullets and the revolver if they do not already possess one. Additional bullets (up to 18 in total) can be picked up. The revolver also follows all physics rules as if it were a [[prop_physics]]. It is relevant in Half-Life 2 single and multi player. | The weapon_357 entity can be used to place the magnum .357 revolver in a map. This revolver can be picked up and used as a weapon. When picked up, the player is given 12 bullets and the revolver if they do not already possess one. Additional bullets (up to 18 in total) can be picked up. A box of bullets can be placed in a map with the [[item_ammo_357]] or [[item_ammo_357_large]] entity. The revolver also follows all physics rules as if it were a [[prop_physics]]. It is relevant in Half-Life 2 single and multi player. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 06:50, 29 June 2005
The weapon_357 entity can be used to place the magnum .357 revolver in a map. This revolver can be picked up and used as a weapon. When picked up, the player is given 12 bullets and the revolver if they do not already possess one. Additional bullets (up to 18 in total) can be picked up. A box of bullets can be placed in a map with the item_ammo_357 or item_ammo_357_large entity. The revolver also follows all physics rules as if it were a prop_physics. It is relevant in Half-Life 2 single and multi player.
Keyvalues
Name: allows you to name the entity. Useful if it is parented to something else or needs to be uniquely identified. Otherwise, leave this blank.
Pitch Yaw Roll (Y Z X): The orientation of the model. These can be manipulated manually by placing a number from 0 to 360 for each value or by rotating the model in the 2D views. All values are in degrees.
Flags
Start Constrained: Prevents the model from moving. Off by default.