Wheel of doom: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV|has_spiral}} | {{KV|has_spiral|bool|Show the spiral effect?}} | ||
{{KV|effect_duration}} | {{KV|effect_duration|float|How long effects should last before they are automatically removed.}} | ||
== Inputs == | |||
{{IO|Spin|Spin the wheel.}} | |||
{{IO|ClearAllEffects|Remove all active effects.}} | |||
== Outputs == | |||
{{IO|OnEffectApplied|Effect just applied.}} | |||
{{IO|OnEffectExpired|Effect just expired.}} |
Revision as of 08:27, 25 January 2014
wheel_of_doom
is a point entity available in Team Fortress 2.
The wheel of doom entity for Halloween mode.
You should put info_target entities named along the pattern dance_teleport_[team][number up to 15 starting with 0] for the thriller effect.
Random effects
The WOD will pick a random card when the koth point changes owner. Each card has an effect. Known effects include:
- Everyone gets übercharged
- Everyone gets critical hits
- Everyone gets super speed
- Everyone moonjumps (low gravity)
- Everyone highjumps (normal gravity but higher jump velocity and no fall damage)
- Everyone is teleported to the info_targets and is forced to do the thriller taunt.
- Everyone gets super small heads
- Everyone gets super big heads
- Everyone is lit on fire
- Jarate is dropped from the sky
Keyvalues
- effect_duration ([todo internal name (i)]) <float>
- How long effects should last before they are automatically removed.
Inputs
- Spin
- Spin the wheel.
- ClearAllEffects
- Remove all active effects.
Outputs
- OnEffectApplied
- Effect just applied.
- OnEffectExpired
- Effect just expired.