$displacementmap: Difference between revisions
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The '''$displacementmap''' command is an alternative to [[$bumpmap]] that uses a heightmap to give the illusion of depth. | |||
It's the most realistic of all the texture shadowing techniques, but consequently is also the most [[expensive]]. | |||
http://youtu.be/2pSf6xYv3mg | {{TODO|Find when it was added into the engine, the earliest example appears to be in [[Alien Swarm]] although it works in SFM}} | ||
==Syntax== | |||
$displacementmap <name> | |||
==External Links== | |||
*[http://youtu.be/2pSf6xYv3mg The shader parameter in use] | |||
[[Category:List of Shader Parameters|D]] | [[Category:List of Shader Parameters|D]] |
Revision as of 17:40, 10 January 2014
The $displacementmap command is an alternative to $bumpmap that uses a heightmap to give the illusion of depth.
It's the most realistic of all the texture shadowing techniques, but consequently is also the most expensive.
Todo: Find when it was added into the engine, the earliest example appears to be in Alien Swarm although it works in SFM
Syntax
$displacementmap <name>