Weapon extinguisher: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (categorization) |
||
Line 2: | Line 2: | ||
==Entity description== | ==Entity description== | ||
Like the name suggests, it's a fire extinguisher that was meant to put out fires on the Borealis ship | Like the name suggests, it's a fire extinguisher that was meant to put out fires on the Borealis ship. | ||
{{BasicWeapon}} | {{BasicWeapon}} | ||
[[Category:Cut Weapons]] | [[Category:Cut Weapons]] | ||
Revision as of 16:35, 3 January 2014
weapon_extinguisher is a cut point entity from the Half-Life 2 series.
Entity description
Like the name suggests, it's a fire extinguisher that was meant to put out fires on the Borealis ship.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.