Weapon colt: Difference between revisions

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{{ent not in fgd}}
{{ent not in fgd}}
[[File:Colt.jpg|right|150px|thumb|The Allied .45 1911 Colt sidearm]]
[[File:weapon_colt.PNG|right|230px|thumb]]
{{dods point|weapon_colt}}
{{dods point|weapon_colt}}


==Entity description==
==Entity description==
The [[weapon_colt]] is a [[Wikipedia:M1911 pistol|Colt M1911A1]] (also commonly called Colt .45), an American pistol used by several Allied classes. The 1911 Colt is given to the allied [[DODS/Assault class|Assault]], [[DODS/Sniper class|Sniper]], and [[DODS/Mg class|MG]] classes.
The {{Wiki|M1911 pistol}} is a semi-automatic pistol used by the Allied [[DODS/Assault class|Assault]], [[DODS/Sniper class|Sniper]], and [[DODS/Mg class|Machine gunner]] classes.
{{Basicdodsweapon}}
{{Basicdodsweapon}}
== Attack modes ==
* +attack will fire the pistol.
* +attack2 does nothing.
== External links ==
* [[Wikipedia:M1911|.45 1911 Colt Sidearm]]
[[Category:Weapons]]

Revision as of 11:44, 3 January 2014

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Weapon colt.PNG

Template:Dods point

Entity description

The Wikipedia icon M1911 pistol is a semi-automatic pistol used by the Allied Assault, Sniper, and Machine gunner classes.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.