Weapon bazooka: Difference between revisions

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(Added Information: Entity not on FGD)
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{{ent not in fgd}}
{{ent not in fgd}}
[[File:Bazooka.jpg|right|150px|thumb|The Allied bazooka deployed]]
[[File:weapon_bazooka.PNG|right|500px|thumb]]
{{dods point|weapon_bazooka}}
{{dods point|weapon_bazooka}}


==Entity description==
==Entity description==
Creates the Allied bazooka.Used by the [[Rocket class]].
The {{Wiki|Bazooka}} is a rocket launcher used by the [[Rocket class|Allied Rocketeer]].
 
{{Basicdodsweapon}}
{{Basicdodsweapon}}
== Attack modes ==
* +attack will fire a rocket if its deployed.
* +attack2 will deploy the bazooka.
== Other information ==
* The bazooka can only be fired if its deployed.
* The bazooka will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1.
* Servers can limit the allied rocketeer by using this cvar <code>mp_limit_allies_rocket X</code>.  where <code>X</code> is the maximum desired number of rocket players.
== External links ==
* [[Wikipedia:Bazooka|Allied Bazooka]]

Revision as of 11:17, 3 January 2014

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Weapon bazooka.PNG

Template:Dods point

Entity description

The Wikipedia icon Bazooka is a rocket launcher used by the Allied Rocketeer.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.