Ru/List of Portal 2 Particles: Difference between revisions
< Ru
		
		
		
		Jump to navigation
		Jump to search
		 (→Scenes)  | 
				|||
| Line 16: | Line 16: | ||
| embers_small_01 || || fire_01  | | embers_small_01 || || fire_01  | ||
|-  | |-  | ||
| env_fire_* ||   | | env_fire_* || Различные частицы для энтити env_fire. || fire_01  | ||
|-  | |-  | ||
| fire_jet_(01/02) ||   | | fire_jet_(01/02) || Большая струя огня с дымом. || fire_01  | ||
|-  | |-  | ||
| fire_jet_01_flame ||   | | fire_jet_01_flame || Большая струя огня. || fire_01  | ||
|-  | |-  | ||
| huge_flames ||   | | huge_flames || Большой участок пламени. || fire_01  | ||
|-  | |-  | ||
| turret_burning_gib_01 ||   | | turret_burning_gib_01 || Огонь и дым, идущий от внутренностей турели. || fire_01  | ||
|-  | |-  | ||
| turret_smoke_gib(1/2) ||   | | turret_smoke_gib(1/2) || Дым, идущий от внутренностей турели. || fire_01  | ||
|-  | |-  | ||
| burning_character ||   | | burning_character || Языки пламени, используется, когда игрок стоит на огне. || burning_fx  | ||
|-  | |-  | ||
| combine_ball_bounce ||   | | combine_ball_bounce || Эффект удара высокоэнергетических шаров/шаров комбайнов. || weapon_fx_hl2  | ||
|-  | |-  | ||
| slime_splash_(01/02/03) ||   | | slime_splash_(01/02/03) || Эффекты удара о жижу. || water_impact  | ||
|-  | |-  | ||
| water_splash_(01/02/03) ||   | | water_splash_(01/02/03) || Эффекты удара о воду. || water_impact  | ||
|-  | |-  | ||
| water_wash ||   | | water_wash || Большой медленный участок воды, затухающий спустя 6-7 секунд. || water_impact  | ||
|-  | |-  | ||
| Line 48: | Line 48: | ||
| rain_storm || || rain_fx  | | rain_storm || || rain_fx  | ||
|-  | |-  | ||
| sprinkler_funnel ||   | | sprinkler_funnel || Туман и быстрое стекание воды вниз. || rain_fx  | ||
|-  | |-  | ||
| sprinkler_jet ||   | | sprinkler_jet || Поток воды, выбрасываемый в сторону. || rain_fx  | ||
|-  | |-  | ||
| sprinkler_ring ||   | | sprinkler_ring || Большое кольцо разбрызгивателей, вода падает вниз. || rain_fx  | ||
|-  | |-  | ||
| big_dust ||   | | big_dust || Большой клуб пыли. || impact_fx  | ||
|-  | |-  | ||
| dust_concrete_big || || impact_fx  | | dust_concrete_big || || impact_fx  | ||
| Line 135: | Line 135: | ||
| mon_short_initial || || impact_fx  | | mon_short_initial || || impact_fx  | ||
|-  | |-  | ||
| realy_big_dust [sic] ||   | | realy_big_dust [sic] || Очень большое облако пыли. || impact_fx  | ||
|-  | |-  | ||
| robot_fist_pound || || impact_fx  | | robot_fist_pound || || impact_fx  | ||
Revision as of 04:01, 3 January 2014
Общие частицы
| Название частицы | Описание | PCF | 
|---|---|---|
| burning_gib_01(b) | fire_01 | |
| embers_large_(01/02) | fire_01 | |
| embers_medium_(01/03) | fire_01 | |
| embers_small_01 | fire_01 | |
| env_fire_* | Различные частицы для энтити env_fire. | fire_01 | 
| fire_jet_(01/02) | Большая струя огня с дымом. | fire_01 | 
| fire_jet_01_flame | Большая струя огня. | fire_01 | 
| huge_flames | Большой участок пламени. | fire_01 | 
| turret_burning_gib_01 | Огонь и дым, идущий от внутренностей турели. | fire_01 | 
| turret_smoke_gib(1/2) | Дым, идущий от внутренностей турели. | fire_01 | 
| burning_character | Языки пламени, используется, когда игрок стоит на огне. | burning_fx | 
| combine_ball_bounce | Эффект удара высокоэнергетических шаров/шаров комбайнов. | weapon_fx_hl2 | 
| slime_splash_(01/02/03) | Эффекты удара о жижу. | water_impact | 
| water_splash_(01/02/03) | Эффекты удара о воду. | water_impact | 
| water_wash | Большой медленный участок воды, затухающий спустя 6-7 секунд. | water_impact | 
| rain | rain_fx | |
| rain_outer | rain_fx | |
| rain_storm | rain_fx | |
| sprinkler_funnel | Туман и быстрое стекание воды вниз. | rain_fx | 
| sprinkler_jet | Поток воды, выбрасываемый в сторону. | rain_fx | 
| sprinkler_ring | Большое кольцо разбрызгивателей, вода падает вниз. | rain_fx | 
| big_dust | Большой клуб пыли. | impact_fx | 
| dust_concrete_big | impact_fx | |
| dust_tile_big | impact_fx | |
| glados_spark_01_small | impact_fx | |
| impact_asphalt | impact_fx | |
| impact_brick | impact_fx | |
| impact_cardboard | impact_fx | |
| impact_carpet | impact_fx | |
| impact_clay | impact_fx | |
| impact_cloth | impact_fx | |
| impact_concrete | impact_fx | |
| impact_dirt | impact_fx | |
| impact_electronic | impact_fx | |
| impact_generic | impact_fx | |
| impact_glass | impact_fx | |
| impact_grass | impact_fx | |
| impact_leaves | impact_fx | |
| impact_metal | impact_fx | |
| impact_mud | impact_fx | |
| impact_paper | impact_fx | |
| impact_physics_dust | impact_fx | |
| impact_physics_sparks | impact_fx | |
| impact_plaster | impact_fx | |
| impact_plastic | impact_fx | |
| impact_puddle | impact_fx | |
| impact_ricochet | impact_fx | |
| impact_rock | impact_fx | |
| impact_rubber | impact_fx | |
| impact_sand | impact_fx | |
| impact_sheetrock | impact_fx | |
| impact_steam | impact_fx | |
| impact_tile | impact_fx | |
| impact_turret_break | impact_fx | |
| impact_upholstery | impact_fx | |
| impact_water | impact_fx | |
| impact_wet | impact_fx | |
| impact_wood | impact_fx | |
| mon_short | impact_fx | |
| mon_short_big | impact_fx | |
| mon_short_initial | impact_fx | |
| realy_big_dust [sic] | Очень большое облако пыли. | impact_fx | 
| robot_fist_pound | impact_fx | 
Частицы Portal 1
| Название частицы | Описание | PCF | 
|---|---|---|
| muzzle_portalgun_SFM | High quality muzzleflash. | portal_projectile | 
| portal_1_projectile_stream | Mid-air blue portal projectile from Portal 1 | portal_projectile | 
| portal_1_success | Blue expanding partiles on portal success. | portal_projectile | 
| portal_2_success | Orange expanding partiles on portal success. | portal_projectile | 
| portal_badsurface | portal_projectile | |
| portal_projectile_ball | portal_projectile | |
| portal_success | portal_projectile | |
| portal_weapon_cleanser | portal_projectile | |
| Cleanser_edge_1 | Edges of original emancipation grill. | cleansers | 
| portal_cleanser | Blue paricles moving along one axis, used for original emancipation grill. | cleansers | 
| human_cleanser(_cheap) | Neurotoxin venting. | cleansers | 
| fire_incinerator_base | fire_01_portal | |
| fire_incinerator_constant_end01 | fire_01_portal | |
| fire_incinerator_constant_end02 | fire_01_portal | |
| fire_incinerator_constant_smoke | fire_01_portal | |
| fire_incinerator_door | fire_01_portal | |
| fire_incinerator_window_warp | fire_01_portal | |
| fire_large_02 | Combination of _warp, _base, _fillers and smoke. Has missing textures in Portal 2. | fire_01_portal | 
| fire_ploom_01 | Jet of fire shooting upwards then fading quickly. | fire_01_portal | 
| broken_tube_blow | Jet of dust shooting outwards. | tubes | 
| broken_tube_suck | Jet of dust being sucked inwards. | tubes | 
| broken_tube_suck_b | Strange dust particles being sucked downwards. | tubes | 
| broken_tube_suck_near | tubes | |
| broken_tube_suck_ring | tubes | |
| moon_glint | Ping when portal is shot at moon. | enviroment | 
| water_mist_1024_512 | 1024x512 unit area of green mist. | enviroment | 
| water_mist_256 | 256x256 unit area of green mist. | enviroment | 
| water_mist_512 | 512x512 unit area of green mist. | enviroment | 
| water_upjet | Splash where jet underwater breaks the surface. | enviroment | 
Примечание:
blood_impact.pcf невозможно открыть с помощью Alien Swarm.
Частицы Portal 2
| Название частицы | Описание | PCF | 
|---|---|---|
| portal_fake | Outline of blue portal. | portals | 
| portal_fake_b | Outline of red portal. | portals | 
| portal_particles | portals | |
| ping_commentary | Base for the Portal 2 ping effect. | portal2_coop_ping_effect | 
| laser_relay_powered | Small red ball used in laser emitters, relays and catchers. | laser_relay_effects | 
| cleanser_scanline | projected_wall | |
| projected_wall_impact | Small beam of light used where light bridges impact walls | projected_wall | 
| dust_glass_collapse_(01/02) | Dust effect embedded in glass breaking animations. | dust_fx | 
| dust_panel_eject_(01/02) | Dust effect for panels ejecting. | dust_fx | 
| drip_stream_01 | Dripping water, impact effect at Ctrl Pt #1 | drip_fx | 
| tractor_beam_core | tractor_beam_fx | |
| tractor_beam_arm | tractor_beam_fx | |
| turret_coop_explosion | Explosion with turret gibs | robot_fx | 
| bot_death_B_gib | Explosion with gibs | robot_fx | 
| bot_death_B_gib_fallback | Explosion with gibs | robot_fx | 
| bot_fling_trail | robot_fx | |
| bot_fling_trail_legs | robot_fx | |
| coop_gun_spawn_steam / coop_spawntube_steam | Steam effect lasting 3 seconds. | robot_fx | 
| coop_robot_talk_light_(orange/blue) | Light effect on bot arials when talking. | robot_fx | 
| hi-five_success_01 | Flash and sparks, for a successful hi-five | robot_fx | 
| robot_impact | Smoke and sparks, used on impact with a wall | robot_fx | 
| robot_point_beam(_b) | Beam used between player and target when pinging | robot_fx | 
| dissolve | Dissolve effect | spark_fx | 
| cable_spark_6 | spark_fx | |
| discouragement_beam_sparks | Sparks for laser impact point | spark_fx | 
| env_sparks_* | Various particles used for env_spark entity. | spark_fx | 
| bomb_trail | Red trail effect for unused bomb model. | exploding_futbol | 
| portalgun_beam_bolding_TP | Portalgun holding effect, three control points. | portalgun | 
| portalgun_muzzleflash | Portalgun muzzle flash. | portalgun | 
| portalgun_top_light_firstperson | Beam effect inside portalgun viewmodel. | portalgun | 
Временные
| Название частицы | Описание | PCF | 
|---|---|---|
| confetti | Confetti dropping effect, children collide with ground | confetti | 
| papers_suction | Confetti being sucked from CP #0 to CP #1 | confetti | 
| case_bubbles | Bubbles raising from CP #0 | enviromental_fx | 
| Dust_Ceiling_Rumble_256Line | Dust dropping in a 256 unit long line | enviromental_fx | 
| sparks_generic_random | Quick burst of sparks | enviromental_fx | 
| paint_cleanser | Unused red version of classic fizzler. | paint_fizzler | 
| paint_splat_bounce_01 | Impact effect for blue paint. | paint_splats_fx | 
| paint_splat_erase_01 | Impact effect for white paint. | paint_splats_fx | 
| paint_splat_speed_01 | Impact effect for orange paint. | paint_splats_fx | 
| paint_splat_stick_01 | Impact effect for unused purple paint. | paint_splats_fx | 
| paint_vent_white | White paint spraying | paint_splats_fx | 
| boomer_vomit_screeneffect | Paint covering screen used when player touches paint blobs. | player_paint_effects | 
| boomer_vomit_survivor | player_paint_effects | |
| paint_bomb_bounce | Explosion of blue paint. | paint_bomb_fx | 
| paint_bomb_erase | Explosion of white paint. | paint_bomb_fx | 
| paint_bomb_speed | Explosion of orange paint. | paint_bomb_fx | 
| paint_bomb_stick | Explosion of purple paint. | paint_bomb_fx | 
Сцены
| Название частицы | Описание | PCF | 
|---|---|---|
| electrical_arc_01_parent | Electrical arc, 2x CPs. | scene_fx | 
| glados_arc_head_(01/02) | Various arcs, 5x CPs. | scene_fx | 
| glados_box_eject | Smoke, sparks and splash, 5 CPs. | scene_fx | 
| glados_chest_drag | scene_fx | |
| glados_head_drag | scene_fx | |
| glados_neck_drag | scene_fx | |
| glados_platform_glass_bits | Quick dust puff with glass shards. | scene_fx | 
| glados_stream_(01/02/03) | Various water streams, slowly fading out. 01 has 2 CPs, 02 has 2 CPs and 03 has 1 CP. | scene_fx | 
| cutting_arm_laser | Laser with sparks. Laser is red beam between CP #1 and CP #2. Sparks emitting from CP #2. | laser_relay_2 | 
| toxin_big_burst | Big green burst of smoke. | laser_relay_2 | 
| toxin_leak_a | Green smoke venting for 8 seconds. | laser_relay_2 | 
| toxin_leak_b | Small green puff. | laser_relay_2 | 
BR
| Particle Name | Description | PCF | 
|---|---|---|
| BR_cardoor_hit | Impact, smoke and rocks. | br_train_effects | 
| BR_dust_particles_in_light | Floating dust particles. | br_train_effects | 
| BR_embers_large_dn | br_train_effects | |
| BR_embers_large_up | br_train_effects | |
| br_explosion_fluid_1 | Explosion with directional streaks coming out, lingering smoke. | br_train_effects | 
| br_explosion_in_train | Small explosion. | br_train_effects | 
| br_fire_jet_main | Constant jet of fire. | br_train_effects | 
| br_fire_line | Small wide patch of fire. | br_train_effects | 
| br_fire_line(_small) | Small wide patch of fire. | br_train_effects | 
| br_fire_very_tiny | Very small patch of fire. | br_train_effects | 
| br_hanging_light_beam_1 | Light sprite with beam. | br_train_effects | 
| BR_monstercar_gas_hit_once | Quick impact, dust shooting high and fading quickly. | br_train_effects | 
| BR_monstercar_gas_idle | Quick impact, dust shooting high with smoke lingering at base briefly. | br_train_effects | 
| br_screen_hit_quick | Sharp red edges covering screen, flash of red. | br_train_effects | 
| br_sky_star | Small white still particle. | br_train_effects | 
| br_train_window_break | Quick puff of smoke with falling dust. | br_train_effects | 
| BR_traincrash_hit_dust_670x100 | Dust jumping up from floor in 670x100 unit area. | br_train_effects | 
| BR_traincrash_hit_dust_670x100_top | Dust dropping from roof in 670x100 unit area. | br_train_effects | 
| br_window_lightbeam | br_train_effects | |
| BR_wreck_smoke_512_512(_bright) | Smoke slowly rising from ground in 512x512 unit area. | br_train_effects | 
| BR_wreck_smoke_512_512_in_sky | 512x512 unit of smoke drifting to side. | br_train_effects | 
| steam_long | Long jet of steam including droplets. | br_train_effects |