List of Portal 2 Particles: Difference between revisions
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== General Particles == | == General Particles == | ||
{| class=standard-table | {| class=standard-table | ||
Revision as of 06:12, 2 January 2014
General Particles
| Particle Name | Description | PCF |
|---|---|---|
| burning_gib_01(b) | fire_01 | |
| embers_large_(01/02) | fire_01 | |
| embers_medium_(01/03) | fire_01 | |
| embers_small_01 | fire_01 | |
| env_fire_* | Various particles for env_fire entity. | fire_01 |
| fire_jet_(01/02) | Large jet of fire, with smoke. | fire_01 |
| fire_jet_01_flame | Large jet of fire. | fire_01 |
| huge_flames | Large patch of fire. | fire_01 |
| turret_burning_gib_01 | Fire and smoke, attached to turret gibs. | fire_01 |
| turret_smoke_gib(1/2) | Smoke, attached to turret gibs. | fire_01 |
| burning_character | Small flames, used for when a player is set on fire. | burning_fx |
| combine_ball_bounce | Impact effect for combine balls/high energy pellet. | weapon_fx_hl2 |
| slime_splash_(01/02/03) | Impact effects for slime. | water_impact |
| water_splash_(01/02/03) | Impact effects for water. | water_impact |
| water_wash | Large slow patch of water fading out after 6 to 7 seconds. | water_impact |
| rain | rain_fx | |
| rain_outer | rain_fx | |
| rain_storm | rain_fx | |
| sprinkler_funnel | Mist and short water jet downwards. | rain_fx |
| sprinkler_jet | Small jet of water shooting out sidewards. | rain_fx |
| sprinkler_ring | Large ring of sprinklers, water falling far. | rain_fx |
| big_dust | Large puff of dust. | impact_fx |
| dust_concrete_big | impact_fx | |
| dust_tile_big | impact_fx | |
| glados_spark_01_small | impact_fx | |
| impact_asphalt | impact_fx | |
| impact_brick | impact_fx | |
| impact_cardboard | impact_fx | |
| impact_carpet | impact_fx | |
| impact_clay | impact_fx | |
| impact_cloth | impact_fx | |
| impact_concrete | impact_fx | |
| impact_dirt | impact_fx | |
| impact_electronic | impact_fx | |
| impact_generic | impact_fx | |
| impact_glass | impact_fx | |
| impact_grass | impact_fx | |
| impact_leaves | impact_fx | |
| impact_metal | impact_fx | |
| impact_mud | impact_fx | |
| impact_paper | impact_fx | |
| impact_physics_dust | impact_fx | |
| impact_physics_sparks | impact_fx | |
| impact_plaster | impact_fx | |
| impact_plastic | impact_fx | |
| impact_puddle | impact_fx | |
| impact_ricochet | impact_fx | |
| impact_rock | impact_fx | |
| impact_rubber | impact_fx | |
| impact_sand | impact_fx | |
| impact_sheetrock | impact_fx | |
| impact_steam | impact_fx | |
| impact_tile | impact_fx | |
| impact_turret_break | impact_fx | |
| impact_upholstery | impact_fx | |
| impact_water | impact_fx | |
| impact_wet | impact_fx | |
| impact_wood | impact_fx | |
| mon_short | impact_fx | |
| mon_short_big | impact_fx | |
| mon_short_initial | impact_fx | |
| realy_big_dust [sic] | It's a really big explosion of dust. | impact_fx |
| robot_fist_pound | impact_fx |
Portal 1 Particles
| Particle Name | Description | PCF |
|---|---|---|
| muzzle_portalgun_SFM | High quality muzzleflash. | portal_projectile |
| portal_1_projectile_stream | Mid-air blue portal projectile from Portal 1 | portal_projectile |
| portal_1_success | Blue expanding partiles on portal success. | portal_projectile |
| portal_2_success | Orange expanding partiles on portal success. | portal_projectile |
| portal_badsurface | portal_projectile | |
| portal_projectile_ball | portal_projectile | |
| portal_success | portal_projectile | |
| portal_weapon_cleanser | portal_projectile | |
| Cleanser_edge_1 | Edges of original emancipation grill. | cleansers |
| portal_cleanser | Blue paricles moving along one axis, used for original emancipation grill. | cleansers |
| human_cleanser(_cheap) | Neurotoxin venting. | cleansers |
| fire_incinerator_base | fire_01_portal | |
| fire_incinerator_constant_end01 | fire_01_portal | |
| fire_incinerator_constant_end02 | fire_01_portal | |
| fire_incinerator_constant_smoke | fire_01_portal | |
| fire_incinerator_door | fire_01_portal | |
| fire_incinerator_window_warp | fire_01_portal | |
| fire_large_02 | Combination of _warp, _base, _fillers and smoke. Has missing textures in Portal 2. | fire_01_portal |
| fire_ploom_01 | Jet of fire shooting upwards then fading quickly. | fire_01_portal |
| broken_tube_blow | Jet of dust shooting outwards. | tubes |
| broken_tube_suck | Jet of dust being sucked inwards. | tubes |
| broken_tube_suck_b | Strange dust particles being sucked downwards. | tubes |
| broken_tube_suck_near | tubes | |
| broken_tube_suck_ring | tubes | |
| moon_glint | Ping when portal is shot at moon. | enviroment |
| water_mist_1024_512 | 1024x512 unit area of green mist. | enviroment |
| water_mist_256 | 256x256 unit area of green mist. | enviroment |
| water_mist_512 | 512x512 unit area of green mist. | enviroment |
| water_upjet | Splash where jet underwater breaks the surface. | enviroment |
Notes:
blood_impact.pcf - Unable to open with Alien Swarm.
Portal 2 Particles
| Particle Name | Description | PCF |
|---|---|---|
| portal_fake | Outline of blue portal. | portals |
| portal_fake_b | Outline of red portal. | portals |
| portal_particles | portals | |
| ping_commentary | Base for the Portal 2 ping effect. | portal2_coop_ping_effect |
| laser_relay_powered | Small red ball used in laser emitters, relays and catchers. | laser_relay_effects |
| cleanser_scanline | projected_wall | |
| projected_wall_impact | Small beam of light used where light bridges impact walls | projected_wall |
| dust_glass_collapse_(01/02) | Dust effect embedded in glass breaking animations. | dust_fx |
| dust_panel_eject_(01/02) | Dust effect for panels ejecting. | dust_fx |
| drip_stream_01 | Dripping water, impact effect at Ctrl Pt #1 | drip_fx |
| tractor_beam_core | tractor_beam_fx | |
| tractor_beam_arm | tractor_beam_fx | |
| turret_coop_explosion | Explosion with turret gibs | robot_fx |
| bot_death_B_gib | Explosion with gibs | robot_fx |
| bot_death_B_gib_fallback | Explosion with gibs | robot_fx |
| bot_fling_trail | robot_fx | |
| bot_fling_trail_legs | robot_fx | |
| coop_gun_spawn_steam / coop_spawntube_steam | Steam effect lasting 3 seconds. | robot_fx |
| coop_robot_talk_light_(orange/blue) | Light effect on bot arials when talking. | robot_fx |
| hi-five_success_01 | Flash and sparks, for a successful hi-five | robot_fx |
| robot_impact | Smoke and sparks, used on impact with a wall | robot_fx |
| robot_point_beam(_b) | Beam used between player and target when pinging | robot_fx |
| dissolve | Dissolve effect | spark_fx |
| cable_spark_6 | spark_fx | |
| discouragement_beam_sparks | Sparks for laser impact point | spark_fx |
| env_sparks_* | Various particles used for env_spark entity. | spark_fx |
| bomb_trail | Red trail effect for unused bomb model. | exploding_futbol |
| portalgun_beam_bolding_TP | Portalgun holding effect, three control points. | portalgun |
| portalgun_muzzleflash | Portalgun muzzle flash. | portalgun |
| portalgun_top_light_firstperson | Beam effect inside portalgun viewmodel. | portalgun |
Tempcontent
| Particle Name | Description | PCF |
|---|---|---|
| confetti | Confetti dropping effect, children collide with ground | confetti |
| papers_suction | Confetti being sucked from CP #0 to CP #1 | confetti |
| case_bubbles | Bubbles raising from CP #0 | enviromental_fx |
| Dust_Ceiling_Rumble_256Line | Dust dropping in a 256 unit long line | enviromental_fx |
| sparks_generic_random | Quick burst of sparks | enviromental_fx |
| paint_cleanser | Unused red version of classic fizzler. | paint_fizzler |
| paint_splat_bounce_01 | Impact effect for blue paint. | paint_splats_fx |
| paint_splat_erase_01 | Impact effect for white paint. | paint_splats_fx |
| paint_splat_speed_01 | Impact effect for orange paint. | paint_splats_fx |
| paint_splat_stick_01 | Impact effect for unused purple paint. | paint_splats_fx |
| paint_vent_white | White paint spraying | paint_splats_fx |
| boomer_vomit_screeneffect | Paint covering screen used when player touches paint blobs. | player_paint_effects |
| boomer_vomit_survivor | player_paint_effects | |
| paint_bomb_bounce | Explosion of blue paint. | paint_bomb_fx |
| paint_bomb_erase | Explosion of white paint. | paint_bomb_fx |
| paint_bomb_speed | Explosion of orange paint. | paint_bomb_fx |
| paint_bomb_stick | Explosion of purple paint. | paint_bomb_fx |
Scenes
| Particle Name | Description | PCF |
|---|---|---|
| electrical_arc_01_parent | Electrical arc, 2x CPs. | scene_fx |
| glados_arc_head_(01/02) | Various arcs, 5x CPs. | scene_fx |
| glados_box_eject | Smoke, sparks and splash, 5 CPs. | scene_fx |
| glados_chest_drag | scene_fx | |
| glados_head_drag | scene_fx | |
| glados_neck_drag | scene_fx | |
| glados_platform_glass_bits | Quick dust puff with glass shards. | scene_fx |
| glados_stream_(01/02/03) | Various water streams, slowly fading out. 01 has 2 CPs, 02 has 2 CPs and 03 has 1 CP. | scene_fx |
| cutting_arm_laser | Laser with sparks. Laser is red beam between CP #1 and CP #2. Sparks emitting from CP #2. | laser_relay_2 |
| toxin_big_burst | Big green burst of smoke. | laser_relay_2 |
| toxin_leak_a | Green smoke venting for 8 seconds. | laser_relay_2 |
| toxin_leak_b | Small green puff. | laser_relay_2 |
BR
| Particle Name | Description | PCF |
|---|---|---|
| BR_cardoor_hit | Impact, smoke and rocks. | br_train_effects |
| BR_dust_particles_in_light | Floating dust particles. | br_train_effects |
| BR_embers_large_dn | br_train_effects | |
| BR_embers_large_up | br_train_effects | |
| br_explosion_fluid_1 | Explosion with directional streaks coming out, lingering smoke. | br_train_effects |
| br_explosion_in_train | Small explosion. | br_train_effects |
| br_fire_jet_main | Constant jet of fire. | br_train_effects |
| br_fire_line | Small wide patch of fire. | br_train_effects |
| br_fire_line(_small) | Small wide patch of fire. | br_train_effects |
| br_fire_very_tiny | Very small patch of fire. | br_train_effects |
| br_hanging_light_beam_1 | Light sprite with beam. | br_train_effects |
| BR_monstercar_gas_hit_once | Quick impact, dust shooting high and fading quickly. | br_train_effects |
| BR_monstercar_gas_idle | Quick impact, dust shooting high with smoke lingering at base briefly. | br_train_effects |
| br_screen_hit_quick | Sharp red edges covering screen, flash of red. | br_train_effects |
| br_sky_star | Small white still particle. | br_train_effects |
| br_train_window_break | Quick puff of smoke with falling dust. | br_train_effects |
| BR_traincrash_hit_dust_670x100 | Dust jumping up from floor in 670x100 unit area. | br_train_effects |
| BR_traincrash_hit_dust_670x100_top | Dust dropping from roof in 670x100 unit area. | br_train_effects |
| br_window_lightbeam | br_train_effects | |
| BR_wreck_smoke_512_512(_bright) | Smoke slowly rising from ground in 512x512 unit area. | br_train_effects |
| BR_wreck_smoke_512_512_in_sky | 512x512 unit of smoke drifting to side. | br_train_effects |
| steam_long | Long jet of steam including droplets. | br_train_effects |