Weapon 30cal: Difference between revisions

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{{ent not in fgd}}
{{ent not in fgd}}
[[File:30cal_deployed.jpg|right|150px|thumb|The Allied .30 cal MG deployed while prone]]
[[File:30cal_deployed.jpg|right|150px|thumb]]
{{dods point|weapon_30cal}}
{{dods point|weapon_30cal}}


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{{Basicdodsweapon}}
{{Basicdodsweapon}}


== Attack modes ==
[[Category:Day of Defeat: Source Weapons]]
* +attack will set the Machine Gun to fire.
* +attack2 will deploy the Machine Gun on any surface suitable.  The surface can be a [[brush]] or a [[Prop_Types_Overview|model]].
 
== Other information ==
* The .30 caliber Machine Gun can be used in any map.
* Servers can limit the .30 cal MG by using this cvar <code>mp_limit_allies_mg X</code>.  where <code>X</code> is the maximum desired number of MG players
 
== External links ==
* [[Wikipedia:M1919 Browning machine gun|.30 Caliber Machine Gun]]
 
[[Category:Weapons]]

Revision as of 00:54, 2 January 2014

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
30cal deployed.jpg

Template:Dods point

Entity description

The weapon_30cal is a Browning M1919, an American machinegun used by the Allied Mg class.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.