Weapon bar: Difference between revisions

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{{ent not in fgd}}
{{ent not in fgd}}
[[File:BAR.jpg|right|245px|thumb|The Allied Browning Automatic Rifle]]
[[File:BAR.jpg|right|245px|thumb]]
{{dods point|weapon_bar}}
{{dods point|weapon_bar}}


==Entity description==
==Entity description==
The '''weapon_bar''' is a [[Wikipedia:M1918 Browning Automatic Rifle|M1918 Browning Automatic Rifle]], an American automatic rifle used by the Allied [[DODS/Support class|Support class]].
The '''weapon_bar''' is a [[Wikipedia:M1918 Browning Automatic Rifle|M1918 Browning Automatic Rifle]], an American automatic rifle used by the Allied [[DODS/Support class|Support class]].
{{Basicdodsweapon}}
{{Basicdodsweapon}}


== Attack modes ==
[[Category:Day of Defeat: Source Weapons]]
* +attack fires the rifle.
* +attack2 switch fire mode (semi-auto or auto).
 
== Other information ==
* Servers can change the limit of Support players by using <code>mp_limit_allies_support X</code> where <code>X</code> is the desired maximum players.
 
== External links ==
* [[Wikipedia:M1918 Browning Automatic Rifle|Browning Automatic Rifle]]
 
[[Category:Weapons]]

Revision as of 00:51, 2 January 2014

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
BAR.jpg

Template:Dods point

Entity description

The weapon_bar is a M1918 Browning Automatic Rifle, an American automatic rifle used by the Allied Support class.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.