Weapon striderbuster: Difference between revisions
Jump to navigation
Jump to search
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
(cleanup) |
m (categorization) |
||
Line 1: | Line 1: | ||
{{ep2 point|weapon_striderbuster}} | {{ep2 point|weapon_striderbuster}} | ||
[[File:Strider Buster introduced.jpg|thumb|250px|right | [[File:Strider Buster introduced.jpg|thumb|250px|right]] | ||
==Entity description== | ==Entity description== | ||
Line 17: | Line 17: | ||
==Inputs== | ==Inputs== | ||
{{I BasePropPhysics}} | {{I BasePropPhysics}} | ||
{{IO|ExplodeIn|Bomb should explode in this many seconds | {{IO|ExplodeIn|Bomb should explode in this many seconds|param=float}} | ||
==Outputs== | ==Outputs== | ||
{{O BasePropPhysics}} | {{O BasePropPhysics}} | ||
{{IO|OnAttachToStrider|The strider buster has successfully attached to a strider | {{IO|OnAttachToStrider|The strider buster has successfully attached to a strider}} | ||
{{IO|OnDetonate|The strider buster has detonated | {{IO|OnDetonate|The strider buster has detonated}} | ||
{{IO|OnShatter|The strider buster has shattered without detonating | {{IO|OnShatter|The strider buster has shattered without detonating}} | ||
{{IO|OnShotDown|The strider buster has been shattered by Hunters | {{IO|OnShotDown|The strider buster has been shattered by Hunters}} | ||
[[Category: | [[Category:Half-Life 2 Entities]] |
Revision as of 00:39, 2 January 2014
Entity description
It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon.
Keyvalues

- Dud Bomb ([todo internal name (i)]) <boolean>
- This strider buster is not armed. Used to create training busters.
Flags

- Don't use game_weapon_manager
Inputs

- ExplodeIn <float >
- Bomb should explode in this many seconds
Outputs

- OnAttachToStrider
- The strider buster has successfully attached to a strider
- OnDetonate
- The strider buster has detonated
- OnShatter
- The strider buster has shattered without detonating
- OnShotDown
- The strider buster has been shattered by Hunters