Weapon extinguisher: Difference between revisions
		
		
		
		
		
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{{BasicWeapon}}  | {{BasicWeapon}}  | ||
[[Category:  | [[Category:Cut Weapons]]  | ||
[[Category:Weapons]]  | [[Category:Half-Life 2 Weapons]]  | ||
Revision as of 19:45, 1 January 2014
 weapon_extinguisher is a cut point entity from the Half-Life 2 series.
Entity description
Like the name suggests, it's a fire extinguisher that was meant to put out fires on the Borealis ship. It can be re-added in to the game through the code, but lacks content and effects.
Flags
- Start Constrained : [1]
 - Prevents the model from moving.
 
- Deny player pickup (reserve for NPC) : [2]
 
- Not puntable by Gravity Gun : [4]
 
Inputs
- HideWeapon !FGD
 - If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
 
Outputs
- OnNPCPickup
 - Fires when an NPC picks up this weapon. (!activator is the NPC.)
 
- OnPlayerUse
 - Fires when the player +uses this weapon. (!activator is the player.)
 
- OnPlayerPickup
 - Fires when a player picks up this weapon. (!activator is the player.)
 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.