Black Mesa (Source): Difference between revisions

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(Small amount of updates. Further updates required at a later time.)
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{{ModStatus|engine=Source|mode=both|status=released|download=http://www.moddb.com/mods/black-mesa/downloads}}
{{ModStatus|engine=Source|mode=both|status=released|download=http://www.moddb.com/mods/black-mesa/downloads}}


{{TODO|Update information}}
{{HL2}} '''Black Mesa''' (Formerly known as ''Black Mesa: Source'') is the [[Half-Life 2]] total conversion of the original [[Half-Life]].  Utilizing the [[Source]] engine to completely update and enhance the experience, Black Mesa throws you into the world that started the Half-Life continuum and introduced [[Dr. Gordon Freeman]] to the world as a gun-toting, bullet-dodging Ph.D. in theoretical physics.


==Overview==
Black Mesa was built and founded on the principle that [[Half-Life: Source]] did not do the original title enough credit, regardless of the true intentions laid out with the release of HL:S. Subsequently in November 2004, Black Mesa was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the Source engine. This total conversion does not require Half-Life: Source installed on your system to play, only a working copy of the Source SDK Base 2007.
Run. Think. Shoot. Live. Source.


{{HL2}} '''Black Mesa''' (Formerly known as ''Black Mesa Source'') is the [[Half-Life 2]] total conversion of the original [[Half-Life]] game.  Utilizing the [[Source]] engine and its endless array of possibilities and powers, Black Mesa (Source) throws you into the world that started the Half-Life continuum and introduced [[Dr. Gordon Freeman]] to the world as a gun-toting, bullet-dodging [[Wikipedia:Doctor of Philosophy|Ph.D.]] in {{wiki|theoretical physics}}.
==The Black Mesa Team==
 
Black Mesa has brought together some very talented, professional and dedicated developers.  From level design to modeling to conceptual art to programming, the skillset is very noticeable. With 30 members, the team behind Black Mesa is representative of a new age in third-party development.  For a full up to date team roster, personal portfolios and job assignments, stop by the official Black Mesa website.
Black Mesa (Source) was built and founded on the principle that [[Half-Life: Source]] did not do the original title enough credit, regardless of the true intentions laid out with the release of Half-Life: Source by Valve Software.  Subsequently in {{wiki|November 2004}}, Black Mesa (Source) was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the Source engine.  This total conversion does not require Half-Life: Source installed on your system to play, only a legitimate and working version of the Source SDK Base 2007.
 
==The Black Mesa (Source) Team==
Black Mesa (Source) has brought together some very talented, professional and dedicated developers.  From level design to modeling to conceptual art to programming: the skillset is very noticeable. The development team, at present, brings together almost 75 years of development experience and releases.  With 30 members, the team behind this total conversion is surely representive of a new age in third-party development.  For a full up to date team roster, personal portfoilio's and job assignments; stop by the official Black Mesa (Source) website.
 
However, take the above with a grain of salt.  For the proof that is ever convincing, look to our media to judge for yourself the quality, professionalism and talent of the development team.


==Features==
==Features==
Here is a small list of current features of Black Mesa:
*Redesign and overhaul of all pre-Xen chapters of the original Half-Life
*Redesign and overhaul of all pre-Xen chapters of the original Half-Life.
*Models now take advantage of increased polycount limits and normal mapping technology making deadly opponents and friendly coworkers appear more real
*Models now take advantage of increased polycount limits and normal mapping technology making deadly opponents and friendly coworkers appear more real.
*An all-new face creation system that allows each character to have a unique, artist-created face
*A completely original soundtrack and music library bringing Half-Life's themes and feelings to life in the new sounds engine built into the Source Engine
*A completely original soundtrack and music library bringing Half-Life's themes and feelings to life in the new sounds engine built into the Source Engine
*Artifical Intelligence that will hunt you by sight and sound.
*AI that will hunt you by sight and sound
*Normal, bump and specular maps built into textures giving flat surfaces a new, more dynamic look.
*Normal, bump and specular maps built into textures giving flat surfaces a new, more dynamic look
*The entire cast and characters that the world fell in love back together again for another shot at the gold.
*An all-new face creation system that allows each character to have a unique, artist-created face.
*A priority on gameplay and immersion factors such as sounds, functionality and interaction.
*Built by developers who's passion is seen through the quality of work.


Here is a small list of planned features of Black Mesa that will be added in further updates:
Here is a small list of planned features of Black Mesa that will be added in further updates:
*A multiplayer mode allowing for deathmatch and team deathmatch experience with the complete Half-Life 1/Black Mesa Arsenal at your disposal.
*A multiplayer mode allowing for deathmatch and team deathmatch experience with the complete Half-Life 1/Black Mesa arsenal at your disposal
*Redesign and overhaul of all 18 chapters and deathmatch levels of the original Half-Life.
*Redesign and overhaul of all 18 chapters and deathmatch levels of the original Half-Life
*A complete update of the game to the Portal 2 engine as a paid game on Steam


==Release Date==
==Release Date==
Black Mesa was released on the 14th of September 2012, which was the same day at which the original Half-Life started. {{confirm}}
Black Mesa was released on the 14th of September 2012. It can be downloaded from the many mirrors available on the official website.


==Media==
==Media==
<gallery>
<gallery>
Image:Mr7 am1.jpg|Anomalous Materials - click to enlarge
Image:Black Mesa c1a0a.jpg|Black Mesa's lobby shows exactly how much detail the mod team puts into their environments
Image:Mr6 hud releasedheadcrabs.jpg|Black Mesa - click to enlarge
Image:Black Mesa c1a2a.jpg|Black Mesa introduces all new particle effects to further enhance the visual fidelity of the mod
Image:Mr4_st1_rmdam.jpg|Surface Tension - click to enlarge
Image:Black Mesa c1a2b.jpg|The Face Creation System gives the impression of many faces that aren't expensive to render
Image:Mr2 gargantua.jpg|Gargantua render - click to enlarge
</gallery>
</gallery>
*[http://www.moddb.com/mods/black-mesa/videos/black-mesa-teaser#imagebox A teaser trailer can be viewed here]
*[http://www.moddb.com/mods/black-mesa/videos/black-mesa-official-trailer#imagebox A new trailer can be viewed here]
==Updates==
''Special thanks goes out to HLFallout.net for allowing us to link to their news posts.''
* [http://www.blackmesasource.com/ "ModDB: Best Upcoming" -- News Update]
* [http://www.hlfallout.net/viewnews.php/8437/ "Unforeseen Consequences" -- Media Update]
* [http://www.hlfallout.net/comments.php?id=8382 "...looks like you're running late." Again -- Media Update]
* [http://www.hlfallout.net/comments.php?id=8376 "The Media... isn't here yet." -- News Update]
* [http://www.hlfallout.net/comments.php?id=8354 "First December Media!" -- Media Update]
* [http://www.blackmesasource.com/ "A Prelude to December" -- News Update]
* [http://www.blackmesasource.com/ "Updates, and an alpha!" -- News Update]
* [http://www.hlfallout.net/comments.php?id=8067/ "The Media Supply Lines Are Open" -- Media Update]
* [http://www.blackmesasource.com/ "...looks like you're running late." -- News Update]
* [http://www.blackmesasource.com/ "More Press & an Interview" -- News Update]
* [http://www.hlfallout.net/comments.php?id=7947/ "Media Release Number Three!" -- Media Update]
* [http://www.hlfallout.net/comments.php?id=7904 "STEAMPowered Spotlight & Happy Mother's Day" -- Media Update]
* [http://www.blackmesasource.com/ "E-Mail Issues" -- NewsUpdate]
* [http://www.hlfallout.net/comments.php?id=7849 "Media Release!" -- Media Update]
* [http://www.blackmesasource.com/ "Black Mesa: Source Continues On!" -- News Update]
* [http://www.blackmesasource.com/ "Website Javascript Bugs & Media" -- News Update]
* [http://www.hlfallout.net/comments.php?id=7787 "First Media Release" -- Media Update]


==External Links==
==External Links==
More information about Black Mesa (Source) can be seen at the following links:
* [http://blackmesasource.com/ Official Website]
* [http://www.blackmesasource.com/ Official Website]
* [http://forums.blackmesasource.com/ Official Forum Community]
* [http://forums.blackmesasource.com/ Official Forum Community]
* [http://www.gamebanana.com/blackmesa GameBanana Link]
* [http://blackmesa.gamebanana.com/ GameBanana Link]
* [http://www.moddb.com/mods/black-mesa ModDB]
* [http://moddb.com/mods/black-mesa ModDB]

Revision as of 14:06, 18 December 2013

Icon-Released.png

This mod for Source has been released! Download it now.

Half-Life 2 Black Mesa (Formerly known as Black Mesa: Source) is the Half-Life 2 total conversion of the original Half-Life. Utilizing the Source engine to completely update and enhance the experience, Black Mesa throws you into the world that started the Half-Life continuum and introduced Dr. Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in theoretical physics.

Black Mesa was built and founded on the principle that Half-Life: Source did not do the original title enough credit, regardless of the true intentions laid out with the release of HL:S. Subsequently in November 2004, Black Mesa was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the Source engine. This total conversion does not require Half-Life: Source installed on your system to play, only a working copy of the Source SDK Base 2007.

The Black Mesa Team

Black Mesa has brought together some very talented, professional and dedicated developers. From level design to modeling to conceptual art to programming, the skillset is very noticeable. With 30 members, the team behind Black Mesa is representative of a new age in third-party development. For a full up to date team roster, personal portfolios and job assignments, stop by the official Black Mesa website.

Features

  • Redesign and overhaul of all pre-Xen chapters of the original Half-Life
  • Models now take advantage of increased polycount limits and normal mapping technology making deadly opponents and friendly coworkers appear more real
  • An all-new face creation system that allows each character to have a unique, artist-created face
  • A completely original soundtrack and music library bringing Half-Life's themes and feelings to life in the new sounds engine built into the Source Engine
  • AI that will hunt you by sight and sound
  • Normal, bump and specular maps built into textures giving flat surfaces a new, more dynamic look

Here is a small list of planned features of Black Mesa that will be added in further updates:

  • A multiplayer mode allowing for deathmatch and team deathmatch experience with the complete Half-Life 1/Black Mesa arsenal at your disposal
  • Redesign and overhaul of all 18 chapters and deathmatch levels of the original Half-Life
  • A complete update of the game to the Portal 2 engine as a paid game on Steam

Release Date

Black Mesa was released on the 14th of September 2012. It can be downloaded from the many mirrors available on the official website.

Media

External Links