Tooltexture: Difference between revisions
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In Hammer and in-game, the material is scaled down to the size of the tooltexture. Unfortunately, you can't make the preview smaller to save space. You'll need one as large as the material you want to display. | In Hammer and in-game, the material is scaled down to the size of the tooltexture. Unfortunately, you can't make the preview smaller to save space. You'll need one as large as the material you want to display. | ||
[[File:Blend texture preview01.jpg|The texture to the | [[File:Blend texture preview01.jpg|The texture to the left|thumb|190px]] | ||
WorldVertexTransition | WorldVertexTransition |
Revision as of 11:33, 17 December 2013
Used to blend texture previews in Hammer.
In Hammer and in-game, the material is scaled down to the size of the tooltexture. Unfortunately, you can't make the preview smaller to save space. You'll need one as large as the material you want to display.
WorldVertexTransition { $basetexture dirt/blend1_mountain_dirt_a1 $basetexture2 dirt/blend2_mountain_dirt_a1 %tooltexture preview/blend_mountain_dirt_a1 $bumpmap dirt/blend_mountain_dirt_a1-ssbump $ssbump 1 %detailtype desert1 $detail dirt/blend_mountain_dirt_a1_DM $surfaceprop dirt $surfaceprop2 rock }
Without a tooltexture, Hammer will only show your first $basetexture, making it impossible to see the blend without compiling.