Portal 2 vote page: Difference between revisions
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==With triggers== | ==With triggers== | ||
# | #Create a trigger brush with the block tool and tie it to a [[trigger_once]]. | ||
# Repeat step 2 | # Repeat step 2 | ||
# Repeat step 3 but | # Repeat step 3, but change '''"OnPressed"''' to '''"OnStartTouch"''' | ||
Because most maps will end with an elevator, placing this trigger somewhere in the exit elevator's shaft works well. | Because most maps will end with an elevator, placing this trigger somewhere in the exit elevator's shaft works well. |
Revision as of 08:12, 23 November 2013
Vote page/screen is a page where you evaluate the test chamber you had played from workshop. There you can visit author's page, comment and rate the test chamber.
To make the vote screen appear, you will need to use either triggers or buttons (cube/ball/normal). In other words, you need something to activate it.
With buttons
- Place a prop_button, using the entity tool.
- Place a func_instance, using an entity tool aswell and go to its properties. Use the following settings:
Property | Value |
---|---|
Fix Up Name | pti_ents |
VMF Filename | instances/p2editor/global_pti_ents.vmf |
3. In prop_button's properties, go to Outputs tab and Add the following:
My Output | Target Entity | Target Input | Delay | Only Once |
---|---|---|---|---|
OnPressed | pti_ents | instance:@relay_pti_level_end;Trigger | 0.00 | Yes |
- If you want to make it a floor button, then just put a prop_floor_button instead of prop_button
With triggers
- Create a trigger brush with the block tool and tie it to a trigger_once.
- Repeat step 2
- Repeat step 3, but change "OnPressed" to "OnStartTouch"
Because most maps will end with an elevator, placing this trigger somewhere in the exit elevator's shaft works well.