Garry's Mod: Difference between revisions

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m (Fixed capitalization in "GMod" where it was originally "Gmod")
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{{game release|appid=4000}}
{{game release|appid=4000}}
{{packages|list=* [[Package: Counter-Strike: Source & Garry's Mod|Counter-Strike: Source + Garry's Mod]]
{{packages|list=* [[Package: Counter-Strike: Source & Garry's Mod|Counter-Strike: Source + Garry's Mod]]}}
*[[Package: Team Fortress 2 & Garry's Mod|Garry's Mod + Team Fortress 2]]}}


== Overview ==
== Overview ==
[[Image:Garry\'s Mod logo.png|196px|left]]
[[Image:Garry\'s Mod logo.png|196px|left]]
{{HL2}} '''GMod''' / '''Garry's Mod'''. {{v}}
Garry's Mod was born on the [http://forums.somethingawful.com/ Something Awful] forums. Although everyone had been enjoying [[JBMod]], production of it had slowed down. Therefore [[User:Garry Newman|Garry]] created Garry's Mod, a simple mod for [[Half-Life 2]] in which the crossbow could rope things together and the pistol could shoot out [[npc manhack|manhacks]].


''A mod that is able to use the physics engine as a fantastic cooperative toy''. Garry's Mod was born on the [http://forums.somethingawful.com/ Something Awful forums]. Everyone had been playing [[JBMod]] and really enjoying it. Production of JBMod had slowed down so [[User:Garry Newman|Garry]] went about making his own small mod. Garry wanted to be able to rope things together - this was what interested him most. So Garry created Garry's Mod, a simple mod for [[Half-Life 2]] in which the crossbow could rope things together and the pistol could shoot out [[npc manhack|manhacks]]. Everyone loved it, so Garry continued to make new versions.
Since then, Garry's Mod has advanced through 13 versions, each with more features than the last. The latest version has a massive host of features, such as easy ragdoll posing, keypads, doors, buttons, dynamite, welding, and just about everything needed to create contraptions as well as comics and machinima. It is now standalone and works on every Source game the user owns.


Since then, Garry's Mod has advanced through 9 versions, each with more features. The latest version, Garry's Mod 10, is distributed through [[Steam]] for $9.99 and has a massive host of features, such as easy ragdoll posing, keypads, doors, buttons, dynamite, welding, and just about everything needed to create so-called "contraptions" as well as comics and machinima. It is no longer just a Half-Life 2 mod, now working on any [[Valve]] Source game.
Garry's Mod itself has a large mod base. It supports Lua, which is used by fans to make new weapons, entities, and gamemodes. Gamemodes range in genre from roleplay, survival, sports and far beyond.
 
Garry's Mod itself has a large mod base. It has support for Lua, which is used by fans to make SWEPs (Scripted Weapons), SENTs (Scripted Entities) and gamemodes. The gamemodes range from roleplay to survival, to sports, and even to SpaceBuild, a popular gamemode which requires players to build spaceships in order to travel between planets in huge maps.


Garry's Mod is by far the most popular Source mod, and was the first mod ever distributed through Steam.
Garry's Mod is by far the most popular Source mod, and was the first mod ever distributed through Steam.
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== Garry's mod as a development tool ==
== Garry's mod as a development tool ==
[[Garry's Mod]] is interesting for developing purposes, and can greatly fulfill some task needed to make new mods.
[[Garry's Mod]] is useful for Source developers, and can greatly fulfill certain tasks needed to make new mods. Tasks such as:
 
Here is a list of suggestions about that:
 
:;As a way to place and or move props in MAP_EDIT mode.
 
:;As an interactive chat: You can chat with other mod members, and share ideas through text and usage of GMod tools. You can even create decoration, or prof that the engine support foo or bar about physics. Mappers may join and use building blocks to cooperatively share ideas about scenarios with not-mappers. May even use '''GMod''' to show a new map and discuss features without mobs. You can setup Source windowed, and fortunately enough use a reasonable level of CPU, so you can still work on code, or chat on other applications.


:;As a Scenario Maker for pimping purposes: You can recreate scenes you want to capture to pimp your mod, model or map.
:;A way to place and or move props in MAP_EDIT mode


:;Fresh ideas: As you can create "artifacts", maybe you can create stuff you can recreate on your mods. GMod's mini-games can be expanded to full mods.  
:;A user-friendly demonstration tool: Chat with other modders and share ideas through text and usage of Gmod tools. Devs can use Gmod's tools to cooperatively share ideas about mod scenarios with players. Gmod can also be used to demonstrate a new map and discuss features without NPCs.


:;Stress-test Source: Invent creative methods to crash Source. Maybe you can to push the limits of Source?.. You can use GMod's sand arena to test abusive usage of Source, like spawning a thousand zombies, spamming a billion explosive barrels, flopping a hundred ragdolls around, etc. Will it crash or freeze? Will the video corrupt? Will the network buffer overflow?
:;Stress-test Source: Use Gmod to test abusive usage of the Source engine, like spawning hordes of zombies, spamming explosive barrels and other intensive things. Will it crash? Will it freeze? Will the network buffer overflow?


:;Scripting new game modes: With the implementation of {{WP|Lua (programming language)|Lua}} scripting in versions 9 and later, you can create new game modes and weapons without using the HL2 SDK and make things much easier.
:;Quickly test game elements: With the implementation of {{WP|Lua (programming language)|Lua}} scripting, you can create new game elements and weapons without using the Source SDK and make the process go a lot faster.


== Distribution ==
== Distribution ==
*Garry's Mod is available for purchase on Steam for $9.99. [[User:Garry Newman|Garry]] and Valve split the profit 50/50.  
Garry's Mod is available on Steam. Garry and Valve split profits 50/50. There will likely be no retail version of Garry's Mod available.
*Garry has said that there will most likely be no retail version of Garry's Mod.


== External links ==  
== External links ==  
* [http://www.garrysmod.com Garry's mod official website]
* [http://www.garrysmod.com Official website]
* [http://www.garry.tv/ Garry’s Blog]
* [http://www.garry.tv/ Garry’s blog]
* [http://www.garrysmod.org Garry's mod community]
* [http://www.facepunch.com Developer's website]
* {{moddb|4408}}
* [http://www.moddb.com/mods/garrys-mod Outdated ModDB page]
* {{Valvestorefront link|90024 Garry's Mod 9}}
* {{Valvestorefront link|4000}}
* [[Wikipedia:Garry's_Mod|Garry's Mod article on Wikipedia]]
* [[Wikipedia:Garry's_Mod|Garry's Mod on Wikipedia]]


[[Category:Third Party Source Engine Games]]
[[Category:Third Party Source Engine Games]]

Revision as of 14:30, 6 September 2013

Template:Otherlang2

Overview

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Garry's Mod was born on the Something Awful forums. Although everyone had been enjoying JBMod, production of it had slowed down. Therefore Garry created Garry's Mod, a simple mod for Half-Life 2 in which the crossbow could rope things together and the pistol could shoot out manhacks.

Since then, Garry's Mod has advanced through 13 versions, each with more features than the last. The latest version has a massive host of features, such as easy ragdoll posing, keypads, doors, buttons, dynamite, welding, and just about everything needed to create contraptions as well as comics and machinima. It is now standalone and works on every Source game the user owns.

Garry's Mod itself has a large mod base. It supports Lua, which is used by fans to make new weapons, entities, and gamemodes. Gamemodes range in genre from roleplay, survival, sports and far beyond.

Garry's Mod is by far the most popular Source mod, and was the first mod ever distributed through Steam.

Garry's mod as a development tool

Garry's Mod is useful for Source developers, and can greatly fulfill certain tasks needed to make new mods. Tasks such as:

A way to place and or move props in MAP_EDIT mode
A user-friendly demonstration tool
Chat with other modders and share ideas through text and usage of Gmod tools. Devs can use Gmod's tools to cooperatively share ideas about mod scenarios with players. Gmod can also be used to demonstrate a new map and discuss features without NPCs.
Stress-test Source
Use Gmod to test abusive usage of the Source engine, like spawning hordes of zombies, spamming explosive barrels and other intensive things. Will it crash? Will it freeze? Will the network buffer overflow?
Quickly test game elements
With the implementation of Wikipedia icon Lua scripting, you can create new game elements and weapons without using the Source SDK and make the process go a lot faster.

Distribution

Garry's Mod is available on Steam. Garry and Valve split profits 50/50. There will likely be no retail version of Garry's Mod available.

External links