Func tank: Difference between revisions
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(→Entity description: removed tutorial link (see talk page)) |
(Gave the proper name for Bullet type) |
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== Keyvalues == | == Keyvalues == | ||
{{KV BaseTank}} | {{KV BaseTank}} | ||
{{KV|Bullet type|choices|Obsolete. If you are mapping for HL2, and don't see this keyvalue, it's probably because you updated hammer for Episode 1. Simply add | {{KV|Bullet type|choices|Obsolete. If you are mapping for HL2, and don't see this keyvalue, it's probably because you updated hammer for Episode 1. Simply add in a keyvalue named "bullet" without SmartEdit. This keyvalue '''must''' be used with HL2. This is also the case for Portal 2.}} | ||
:{| class=standard-table | :{| class=standard-table | ||
! Literal value || Description | ! Literal value || Description |
Revision as of 07:27, 18 July 2013
Entity description
A brush entity that functions as a gun turret.
Keyvalues
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- Bullet type ([todo internal name (i)]) <choices>
- Obsolete. If you are mapping for HL2, and don't see this keyvalue, it's probably because you updated hammer for Episode 1. Simply add in a keyvalue named "bullet" without SmartEdit. This keyvalue must be used with HL2. This is also the case for Portal 2.
Literal value Description 0 None 1 Pistol 2 SMG1 3 AR2 4 Laser
- Ammo type ([todo internal name (i)]) <choices>
- Ammo type. Cannot be used with HL2 or Portal 2 (see above).
Value Description None Pistol
Pistol SMG1
SMG1 AR2
AR2 CombineHeavyCannon
Combine Heavy Cannon
Flags
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- 8192 : Ignore range when making viewcone checks
- 256 : Aiming Assistance (Player Only)
Inputs
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Outputs
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