Env hudhint: Difference between revisions
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Warning:Entering an unlocalized text as a hint will work, tho when used in a mod you cannot make it language-specific!
Pichubolt090 (talk | contribs) No edit summary |
m (You can enter texts unexistant in that file, but language won't change!) |
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== Keyvalues == | == Keyvalues == | ||
{{KV|Hint Text (localized)|string|This should be match a HUD hint entry in <code>hl2\resource\[[valve_english.txt]]</code> or its localized equivalent. Example: entering "Valve_Hint_Zoom" will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function. {{warning| | {{KV|Hint Text (localized)|string|This should be match a HUD hint entry in <code>hl2\resource\[[valve_english.txt]]</code> or its localized equivalent. Example: entering "Valve_Hint_Zoom" will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function. {{warning|Entering an unlocalized text as a hint will work, tho when used in a mod you cannot make it language-specific!}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
Revision as of 04:14, 30 June 2013
Template:Base point It is used to control the display of HUD hints, which show the player what key is bound to a particular command.
Keyvalues
{{KV|Hint Text (localized)|string|This should be match a HUD hint entry in hl2\resource\valve_english.txt
or its localized equivalent. Example: entering "Valve_Hint_Zoom" will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ShowHudHint
- Shows the hint message.
- HideHudHint
- Hides the hint message.
Outputs
See also
- env_message - A similar entity that displays other predefined messages on the screen.